Name the pin set's inline array and entered's flag apart from pins, and file the draw half of the pin model as its own item
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@@ -43,10 +43,14 @@ This round, in order:
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decided by `indexOutside(body, '(')` in two of them and by `funcCall` in the rest.
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- Name `pathWalk`'s modes: render, probe, check and cover are chosen today by which
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callbacks are nil and whether its session is, and `walkChoice` returns `nil, nil` where
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none is set. Have the check mode report the tables a read draws, so `tableRead.drawn`
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and `entered`'s `pins` flag come from the walk rather than a second copy of
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`walkTable`'s draw condition and `rowOf`'s ancestor rule. The mode may live in `pathWalk`; the session may not, since beside `pins` it
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moves the hold maps to the heap.
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none is set. The mode may live in `pathWalk`; the session may not, since beside `pins`
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it moves the hold maps to the heap.
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- Have the check mode report the tables a read draws, so `tableRead.drawn` and
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`entered`'s `pinsAncestors` flag stop restating `walkTable`'s draw condition and
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`rowOf`'s ancestor rule: a change to how a render draws rows still leaves the fence
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proving the old rule. Hold a row rendered whole in `drawAt` beside `drawn`, so
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`pinSet` holds only what `pin` pins and `alternatives` needs no exception. Needs the
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item above.
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- Register a transform once: `transforms` restates the `lowercase`, `uppercase` and
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`ascii` entries in `builtins`, and `valueProof.template` classifies by the first while
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render calls the second. Derive the numeric builtins `valueProof.template` lists in
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