Replay each path's selectors through the walk for the family fence, require a key for a name, refuse a name shadowing a key, a table reading its own family and an ancestor's column clash, add the row node and family.go, and pin eight rows inline
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@@ -63,9 +63,6 @@ func contained(n node) []namedNode {
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case *table:
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return append([]namedNode{{node: n.format}}, named(n.fields)...)
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case *column:
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if n.i < 0 {
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return nil
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}
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var out []namedNode
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for r := 0; r < n.t.rows(); r++ {
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if cell := n.t.cellNode(r, n.i); cell != nil {
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@@ -162,10 +159,9 @@ func renderEdges(n node) []renderEdge {
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return es
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case *table:
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return []renderEdge{{to: n.format, label: "format"}}
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case *row:
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return []renderEdge{{to: n.t.format, label: "format"}}
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case *column:
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if n.i < 0 {
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return []renderEdge{{to: n.t.format, label: "format"}}
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}
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var es []renderEdge
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for _, c := range contained(n) {
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es = append(es, renderEdge{to: c.node, label: n.t.columns[n.i]})
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