Answer architecture round 1: read the module path from go.mod, keep the randomness behind State's methods, rename the field drawState and the counter Seq, and file items 108 and 109
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-7
@@ -27,13 +27,13 @@ var ErrNoData = errors.New("no data: WithoutShippedData needs at least one WithD
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// It is safe for concurrent use; a seeded sequence is reproducible only when drawn
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// from one goroutine.
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type Generator struct {
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// mu guards draws, records, structs and root, which gains a shipped category on the
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// mu guards drawState, records, structs and root, which gains a shipped category on the
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// first call reaching it.
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mu sync.Mutex
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draws *drawstate.State
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root folder // the categories as the node a path walks from, owned here so a walk allocates none
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records map[node]recordShape
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structs map[reflect.Type]structResult
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mu sync.Mutex
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drawState *drawstate.State
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root folder // the categories as the node a path walks from, owned here so a walk allocates none
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records map[node]recordShape
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structs map[reflect.Type]structResult
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}
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type config struct {
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@@ -90,7 +90,7 @@ func New(opts ...Option) (*Generator, error) {
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if err != nil {
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return nil, fmt.Errorf("fejkdata: %w", err)
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}
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return &Generator{draws: drawstate.New(seed), root: root}, nil
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return &Generator{drawState: drawstate.New(seed), root: root}, nil
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}
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// load is the tree New starts from.
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