State the copy rule on renderScope once, and say the allocation gate prices what keeps a hold set off the heap
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@@ -249,7 +249,7 @@ set is declared keeps them on that frame's stack. A `Fake` often reads no refere
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at all, and making them anyway cost about a fifth of the cheapest render, so it makes
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them on the first read instead, at two heap allocations for a render that does share a
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draw. The allocation gate over a repeat of a reference path and over a named draw group
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prices that, and pins the two measures that keep a hold set off the heap.
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prices that, and pins what keeps a hold set off the heap.
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## A category never references itself, and a record's fences run at load
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