Move the seeded randomness and the {seq()} counters into internal/drawstate
This commit is contained in:
@@ -0,0 +1,22 @@
|
||||
// Package drawstate holds what a generator draws through: the seeded randomness and the
|
||||
// {seq()} counters.
|
||||
package drawstate
|
||||
|
||||
import "math/rand/v2"
|
||||
|
||||
// State is one generator's draw state, kept across its renders.
|
||||
type State struct {
|
||||
*rand.Rand
|
||||
counters map[string]uint64
|
||||
}
|
||||
|
||||
// New builds the state a seed reproduces.
|
||||
func New(seed uint64) *State {
|
||||
return &State{Rand: rand.New(rand.NewPCG(seed, seed^0x9e3779b97f4a7c15)), counters: map[string]uint64{}}
|
||||
}
|
||||
|
||||
// Next advances the counter key names, the one {seq()} or {seq(key)} reads, and returns it.
|
||||
func (s *State) Next(key string) uint64 {
|
||||
s.counters[key]++
|
||||
return s.counters[key]
|
||||
}
|
||||
Reference in New Issue
Block a user