Give render and the draw fences one pin set

This commit is contained in:
2026-09-24 00:17:01 +02:00
committed by Lillem4n
parent 968d79399d
commit 3927dc9fa5
17 changed files with 279 additions and 284 deletions
+1 -1
View File
@@ -178,7 +178,7 @@ func renderEdges(n node) []renderEdge {
// already proved the tail resolves in every variant.
func pathLeaves(n node, tail []string) []node {
var out []node
_, _ = walkPath(n, tail, pathWalk{
_, _ = walkPath(nil, n, tail, pathWalk{
choice: func(c *choice, _ []string) ([]node, error) { return c.items, nil },
leaf: func(n node) error { out = append(out, n); return nil },
})