Give render and the draw fences one pin set

This commit is contained in:
2026-09-24 00:17:01 +02:00
committed by Lillem4n
parent 968d79399d
commit 3927dc9fa5
17 changed files with 279 additions and 284 deletions
+29 -29
View File
@@ -127,27 +127,27 @@ func names(segs []string) []string {
// pathWalk is what one walk of a dotted path does at each kind of level: choice
// returns the variants to continue into (none stops the walk), and where it is nil
// the walk draws one with the pins' session, or stops; level runs at each template
// a segment descends into; leaf runs where the tail ends; pins is where the walk
// pins the table rows it selects and draws, nil skipping tables. A nil action is
// skipped. A render's walk sets only pins, so it allocates nothing.
// the walk draws one, or stops; level runs at each template a segment descends
// into; leaf runs where the tail ends; pins is where the walk pins the table rows
// it selects and draws, nil skipping tables. A nil action is skipped. A render's
// walk sets only pins, so it allocates nothing.
type pathWalk struct {
choice func(c *choice, rest []string) ([]node, error)
level func(t *template, rest []string) error
leaf func(n node) error
pins *hold
pins *pinSet
}
// walkPath descends tail from n and returns the node it ends at: a folder or
// template by its next segment, a choice by w.choice, which consumes no segment, a
// table by walkTable. A missing segment is an error, so no walk reaches past what
// the data holds.
func walkPath(n node, tail []string, w pathWalk) (node, error) {
// the data holds. s draws rows and variants; nil, the walk only proves the path.
func walkPath(s *session, n node, tail []string, w pathWalk) (node, error) {
if len(tail) == 0 {
return n, w.atLeaf(n)
}
if t, isTable := n.(*table); isTable {
return walkTable(t, tail, w, false)
return walkTable(s, t, tail, w, false)
}
if isSelector(tail[0]) {
return nil, fmt.Errorf("%s is not a table, so it has no row to select", selectorOf(tail[0]))
@@ -158,7 +158,7 @@ func walkPath(n node, tail []string, w pathWalk) (node, error) {
if !ok {
return nil, fmt.Errorf("no entry %q", tail[0])
}
return walkPath(child, tail[1:], w)
return walkPath(s, child, tail[1:], w)
case *template:
if w.level != nil {
if err := w.level(n, tail); err != nil {
@@ -169,9 +169,9 @@ func walkPath(n node, tail []string, w pathWalk) (node, error) {
if !ok {
return nil, fmt.Errorf("no field %q", tail[0])
}
return walkPath(child, tail[1:], w)
return walkPath(s, child, tail[1:], w)
case *choice:
return walkChoice(n, tail, w)
return walkChoice(s, n, tail, w)
case *column:
return nil, fmt.Errorf("no field %q: %q is a column, and a cell holds no fields", tail[0], n.t.columns[n.i])
}
@@ -186,8 +186,8 @@ func (w pathWalk) atLeaf(n node) error {
}
// walkChoice continues a walk into the variants w.choice returns, or into one drawn
// by the pins' session where the walk names no choice action.
func walkChoice(c *choice, tail []string, w pathWalk) (node, error) {
// by s where the walk names no choice action.
func walkChoice(s *session, c *choice, tail []string, w pathWalk) (node, error) {
if w.choice == nil {
if w.pins == nil {
return nil, nil
@@ -195,10 +195,10 @@ func walkChoice(c *choice, tail []string, w pathWalk) (node, error) {
if err := carriedByAll(c, tail); err != nil {
return nil, err
}
if w.pins.s == nil { // a probe: every variant carries the tail, so any one proves it
return walkPath(c.items[0], tail, w)
if s == nil { // a probe: every variant carries the tail, so any one proves it
return walkPath(s, c.items[0], tail, w)
}
return walkPath(pick(w.pins.s, c), tail, w)
return walkPath(s, pick(s, c), tail, w)
}
next, err := w.choice(c, tail)
if err != nil {
@@ -206,7 +206,7 @@ func walkChoice(c *choice, tail []string, w pathWalk) (node, error) {
}
var last node
for _, item := range next {
if last, err = walkPath(item, tail, w); err != nil {
if last, err = walkPath(s, item, tail, w); err != nil {
return nil, err
}
}
@@ -217,7 +217,7 @@ func walkChoice(c *choice, tail []string, w pathWalk) (node, error) {
// linked table by name. The walk reads a row wherever a segment follows or the
// table was reached from another; a table reached whole, with no selector, is left
// to a render's own draw.
func walkTable(t *table, tail []string, w pathWalk, descended bool) (node, error) {
func walkTable(s *session, t *table, tail []string, w pathWalk, descended bool) (node, error) {
sel, tail, err := t.selector(tail)
if err != nil {
return nil, err
@@ -229,19 +229,19 @@ func walkTable(t *table, tail []string, w pathWalk, descended bool) (node, error
// A selector further down pins this table by ancestry, so the walk draws only
// where none follows; drawing first could pick a row the selector is not inside.
if w.pins != nil {
if err := readRow(w.pins, t, sel, (descended || len(tail) > 0) && !hasSelector(tail)); err != nil {
if err := readRow(s, w.pins, t, sel, (descended || len(tail) > 0) && !hasSelector(tail)); err != nil {
return nil, err
}
}
switch {
case len(tail) == 0 && sel == "" && !descended:
return walkPath(t, nil, w)
return walkPath(s, t, nil, w)
case len(tail) == 0:
return walkPath(t.whole, nil, w)
return walkPath(s, t.whole, nil, w)
case child != nil:
return walkTable(child, tail[1:], w, true)
return walkTable(s, child, tail[1:], w, true)
}
return walkPath(column, tail[1:], w)
return walkPath(s, column, tail[1:], w)
}
// selector splits the selector a tail starts with from the rest of it.
@@ -272,12 +272,12 @@ func (t *table) step(tail []string) (column node, child *table, err error) {
// readRow pins the row a path reads of t: the one its selector names, or, where the
// walk draws, one drawn where the path reads into the table.
func readRow(d *hold, t *table, sel string, draw bool) error {
func readRow(s *session, pins *pinSet, t *table, sel string, draw bool) error {
if sel != "" {
return d.selectRow(t, sel)
return pins.selectRow(t, sel)
}
if draw && d.s != nil {
d.rowOf(t)
if draw && s != nil {
pins.rowOf(s, t)
}
return nil
}
@@ -312,8 +312,8 @@ func unreachableInChoice(c *choice, want string) error {
// carries a repeat or a drawGroup, which one draw of it could not apply. So a path
// that validates here resolves on every render, and a typo is a New-time error.
func checkPath(n node, tail []string, level string) error {
var pins hold
_, err := walkPath(n, tail, pathWalk{
var pins pinSet
_, err := walkPath(nil, n, tail, pathWalk{
choice: func(c *choice, rest []string) ([]node, error) {
if err := carriedByAll(c, rest); err != nil {
return nil, err