Give render and the draw fences one pin set
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@@ -0,0 +1,192 @@
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package fejkdata
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import (
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"fmt"
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"maps"
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"sort"
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"strings"
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)
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// tablePin is one table's pinned row.
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type tablePin struct {
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t *table
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row int
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}
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// pinSet is the rows of tables fixed so far: by a render, by a path read replayed at load, and by
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// a fence walk over the rows a render can enter.
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type pinSet struct {
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pins [8]tablePin // inline, so a render over a country's five-deep geo tree stays off the heap
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n int
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spill map[*table]int
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}
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// pinned is the row pinned for t, if any.
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func (p *pinSet) pinned(t *table) (int, bool) {
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for _, q := range p.pins[:p.n] {
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if q.t == t {
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return q.row, true
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}
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}
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r, ok := p.spill[t]
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return r, ok
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}
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// mustRow is the row pinned for t, which the walk reaching a column pinned.
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func (p *pinSet) mustRow(t *table) int {
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r, ok := p.pinned(t)
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if !ok {
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panic(fmt.Sprintf("fejkdata: a column of %s is rendered with no row pinned", t.category))
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}
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return r
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}
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// add pins row r of t alone.
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func (p *pinSet) add(t *table, r int) {
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if p.n < len(p.pins) {
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p.pins[p.n] = tablePin{t, r}
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p.n++
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return
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}
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if p.spill == nil {
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p.spill = map[*table]int{}
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}
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p.spill[t] = r
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}
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// pin pins row r of t, and the rows of t's ancestors it links to.
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func (p *pinSet) pin(t *table, r int) {
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for {
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if _, done := p.pinned(t); done {
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return
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}
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p.add(t, r)
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if t.parentT == nil {
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return
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}
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t, r = t.parentT, t.parentRow(r)
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}
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}
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// each calls fn for every pinned row, in pin order, the spilled ones by table name.
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func (p *pinSet) each(fn func(t *table, r int)) {
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for _, q := range p.pins[:p.n] {
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fn(q.t, q.row)
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}
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spilled := make([]*table, 0, len(p.spill))
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for t := range p.spill {
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spilled = append(spilled, t)
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}
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sort.Slice(spilled, func(i, j int) bool { return spilled[i].category < spilled[j].category })
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for _, t := range spilled {
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fn(t, p.spill[t])
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}
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}
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// rowOf is the row of t: the one pinned, else one s draws inside the nearest pinned ancestor — its
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// parent drawn inside that first where the ancestor is further up — or over the whole table, and
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// pinned with its ancestors.
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func (p *pinSet) rowOf(s *session, t *table) int {
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if r, ok := p.pinned(t); ok {
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return r
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}
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r := -1
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for a := t.parentT; a != nil && r < 0; a = a.parentT {
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if _, ok := p.pinned(a); !ok {
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continue
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}
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if t.parentT != a {
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p.rowOf(s, t.parentT)
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}
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pr, _ := p.pinned(t.parentT)
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r = t.drawUnder(s, pr)
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}
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if r < 0 {
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r = t.draw(s)
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}
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p.pin(t, r)
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return r
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}
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// clash is the table whose pinned row keeps row r of t out: t itself pinned to another row, or the
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// nearest ancestor pinned to a row r is not inside; nil where none does.
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func (p *pinSet) clash(t *table, r int) *table {
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if pr, ok := p.pinned(t); ok && pr != r {
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return t
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}
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for a := t.parentT; a != nil; a = a.parentT {
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if pa, ok := p.pinned(a); ok && !t.under(r, a, pa) {
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return a
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}
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}
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return nil
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}
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// pinRow pins row r of t where it agrees with the rows pinned before it.
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func (p *pinSet) pinRow(t *table, r int) error {
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switch a := p.clash(t, r); {
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case a == t:
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pr, _ := p.pinned(t)
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return fmt.Errorf("%s and %s are two rows of %s", t.selectorSpelling(pr), t.selectorSpelling(r), t.path)
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case a != nil:
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pa, _ := p.pinned(a)
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return fmt.Errorf("%s is not inside %s", t.selectorSpelling(r), a.selectorSpelling(pa))
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}
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p.pin(t, r)
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return nil
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}
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// selectRow pins the row a selector names.
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func (p *pinSet) selectRow(t *table, sel string) error {
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r, err := t.find(sel, p)
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if err != nil {
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return err
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}
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return p.pinRow(t, r)
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}
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// inside keeps the rows of t that sit inside every pinned ancestor.
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func (p *pinSet) inside(t *table, rows []int) []int {
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for a := t.parentT; a != nil; a = a.parentT {
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pa, ok := p.pinned(a)
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if !ok {
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continue
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}
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var kept []int
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for _, r := range rows {
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if t.under(r, a, pa) {
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kept = append(kept, r)
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}
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}
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rows = kept
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}
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return rows
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}
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// entered is p with row r of t: pinned where the render pins it, alone where the render draws it
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// to render whole. p is left as it was, since a fence walk branches.
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func (p pinSet) entered(t *table, r int, pins bool) pinSet {
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p.spill = maps.Clone(p.spill)
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switch _, in := p.pinned(t); {
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case pins:
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p.pin(t, r)
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case !in:
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p.add(t, r)
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}
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return p
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}
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// excludes reports whether a cell's row cannot render with the rows pinned.
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func (p *pinSet) excludes(cell *template) bool { return p.clash(cell.cellOf, cell.cellRow) != nil }
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// key spells the set for a map, by the tables' identities in path order.
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func (p *pinSet) key() string {
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var pins []tablePin
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p.each(func(t *table, r int) { pins = append(pins, tablePin{t, r}) })
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sort.Slice(pins, func(i, j int) bool { return pins[i].t.path < pins[j].t.path })
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var b strings.Builder
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for _, q := range pins {
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fmt.Fprintf(&b, "%p[%d]", q.t, q.row)
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}
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return b.String()
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}
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