Have the probe report the tables a read draws, and hold a row rendered whole in drawAt apart from the pins
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+3
-1
@@ -412,7 +412,9 @@ another never meet, and each may select its own row of another table; the cells
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row, and whatever they reach, do meet, and so does the format beside them. The rule the
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fence applies is that two reads meet unless they sit in rows that never render together:
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rows falling under different rows of a table a path pinned, two rows of that table
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itself included. A choice's items get no such treatment yet: two items selecting
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itself included. A table read whole draws its row apart from every pin, so its rows
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are alternatives only to each other, and a cell of one meets a read pinning a region
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the row is not in. A choice's items get no such treatment yet: two items selecting
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different rows are still refused.
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## A table never reaches its own family, by any route
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+26
-13
@@ -179,12 +179,14 @@ type drawWalk struct {
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}
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// drawAt is where a walk stands: the draw group it draws in, how the render's root reached it, the
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// table rows it entered, and the table a whole read draws a row of.
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// table rows it pinned, the table a whole read draws a row of, and the row of it whose cells the
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// walk is in.
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type drawAt struct {
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group string
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route drawRoute
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alt pinSet
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drawn *table // left out of the visit keys: only this table's own cells compare against it, which the own-family fence keeps true
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whole tablePin
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}
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// drawRoute is how a render reaches a draw: as its author spells it, and the root edge's label.
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@@ -216,7 +218,7 @@ func newDrawWalk() *drawWalk {
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// walk follows what rendering n renders. A repeat renders over draws of its own, so the walk stops
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// there.
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func (w *drawWalk) walk(n node, at drawAt) {
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v := nodeVisit{n, at.group, at.alt.key()}
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v := nodeVisit{n, at.group, at.rowsKey()}
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if w.seen[v] {
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return
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}
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@@ -231,17 +233,28 @@ func (w *drawWalk) walk(n node, at drawAt) {
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at.drawn = t
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}
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for _, e := range renderEdges(n) {
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if cell, isCell := e.to.(*template); isCell && cell.cellOf != nil {
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if at.alt.clash(cell.cellOf, cell.cellRow) != nil {
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continue
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}
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in := at
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in.alt = at.alt.entered(cell.cellOf, cell.cellRow, cell.cellOf != at.drawn)
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w.edge(n, e, in)
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continue
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}
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cell, isCell := e.to.(*template)
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switch {
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case !isCell || cell.cellOf == nil:
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w.edge(n, e, at)
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case cell.cellOf == at.drawn:
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in := at
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in.whole = tablePin{cell.cellOf, cell.cellRow}
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w.edge(n, e, in)
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case at.alt.clash(cell.cellOf, cell.cellRow) == nil:
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in := at
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in.alt = at.alt.entered(cell.cellOf, cell.cellRow)
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w.edge(n, e, in)
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}
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}
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}
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// rowsKey spells the rows the walk stands in, pinned and whole, for a map.
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func (at drawAt) rowsKey() string {
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if at.whole.t == nil {
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return at.alt.key()
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}
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return fmt.Sprintf("%s%p{%d}", at.alt.key(), at.whole.t, at.whole.row)
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}
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// edge records the reference an edge reads, then walks on with every row the read
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@@ -249,12 +262,12 @@ func (w *drawWalk) walk(n node, at drawAt) {
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func (w *drawWalk) edge(from node, e renderEdge, at drawAt) {
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if a, reads := refRead(from, e.label); reads {
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tr := tableReadOf(from.(*template).head(a.key), a, e.to)
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if k := (readKey{at.group, a.path, at.alt.key()}); !w.read[k] {
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if k := (readKey{at.group, a.path, at.rowsKey()}); !w.read[k] {
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w.read[k] = true
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w.reads = append(w.reads, pathRead{at, a, tr})
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}
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if tr != nil {
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tr.pins.each(func(t *table, r int) { at.alt = at.alt.entered(t, r, true) })
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tr.pins.each(func(t *table, r int) { at.alt = at.alt.entered(t, r) })
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}
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}
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w.walk(e.to, at)
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@@ -33,33 +33,21 @@ func tableReadOf(head node, a arm, leaf node) *tableRead {
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return nil
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}
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tr := &tableRead{head: t, drawn: map[*table]bool{}}
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_, _ = walkPath(t, a.tail, pathWalk{mode: walkProbe, pins: &tr.pins})
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_, _ = walkPath(t, a.tail, pathWalk{mode: walkProbe, pins: &tr.pins, drawn: tr.drawn})
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written := a.name[:len(a.name)-len(joinSegments(a.tail))]
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cur := t
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tr.draws(cur)
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for i, seg := range a.tail {
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switch d := cur.descendant(seg); {
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case isSelector(seg):
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tr.sels = append(tr.sels, tableSel{cur, written + joinSegments(a.tail[:i+1])})
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case d != nil:
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cur = d
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tr.draws(cur)
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}
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}
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_, tr.whole = leaf.(*row)
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return tr
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}
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// draws marks t and its ancestors drawn, up to the first the read pins.
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func (r *tableRead) draws(t *table) {
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for ; t != nil; t = t.parentT {
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if _, pinned := r.pins.pinned(t); pinned {
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return
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}
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r.drawn[t] = true
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}
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}
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// joinSegments spells segments as a path: a selector attaches to the name before it.
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func joinSegments(segs []string) string {
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var b strings.Builder
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@@ -228,10 +216,13 @@ func checkOwnFamily(t *template) error {
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return nil
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}
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// alternatives reports whether two reads sit in different rows of one table. Not clash: a row drawn
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// whole is held without its ancestors, since the render draws it over the whole table.
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// alternatives reports whether two reads sit in different rows of one table: rows the walks pinned,
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// or rows of one whole draw.
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// docs/decisions.md#the-rows-of-a-table-are-alternatives
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func alternatives(a, b drawAt) bool {
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if a.whole.t != nil && a.whole.t == b.whole.t && a.whole.row != b.whole.row {
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return true
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}
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found := false
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a.alt.each(func(t *table, r int) {
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if br, in := b.alt.pinned(t); in && br != r {
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@@ -136,7 +136,8 @@ const (
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// walkCover stops at a choice, handing it whole to leaf, and reads no row.
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walkCover
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// walkProbe proves as walkEvery does, walking one variant, so a path that
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// resolves resolves whichever variants and rows are drawn.
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// resolves resolves whichever variants and rows are drawn, and marks in drawn
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// the tables a draw would pin.
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walkProbe
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// walkDraw draws the rows and variants a proved path reads; drawPath is its
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// one entry.
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@@ -150,6 +151,7 @@ type pathWalk struct {
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level func(t *template, rest []string) error
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leaf func(n node) error
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pins *pinSet
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drawn map[*table]bool
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draws *pathDraws
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}
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@@ -299,14 +301,19 @@ func (t *table) step(tail []string) (column node, child *table, err error) {
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return nil, child, nil
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}
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// readRow pins the row a path reads of t: the one its selector names, or, where the
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// walk draws, one drawn where the path reads into the table.
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// readRow pins the row a path reads of t: the one its selector names, or one drawn
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// where the path reads into the table.
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func readRow(w pathWalk, t *table, sel string, draw bool) error {
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if sel != "" {
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switch {
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case sel != "":
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return w.pins.selectRow(t, sel)
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}
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if draw && w.mode == walkDraw {
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case !draw:
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case w.mode == walkDraw:
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t.drawIn(w.draws.s, w.pins)
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case w.drawn != nil:
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for stop := w.pins.nearestPinned(t); t != stop; t = t.parentT {
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w.drawn[t] = true
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}
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}
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return nil
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}
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@@ -12,8 +12,7 @@ type tablePin struct {
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row int
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}
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// pinSet is the table rows fixed so far. A fence walk's set also holds a row rendered whole alone,
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// which pin never does.
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// pinSet is the table rows fixed so far.
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type pinSet struct {
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inline [8]tablePin // sized so a render over a country's five-deep geo tree stays off the heap
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n int
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@@ -39,7 +38,6 @@ func (p *pinSet) mustRow(t *table) int {
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return r
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}
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// add pins row r of t alone.
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func (p *pinSet) add(t *table, r int) {
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if p.n < len(p.inline) {
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p.inline[p.n] = tablePin{t, r}
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@@ -54,18 +52,25 @@ func (p *pinSet) add(t *table, r int) {
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// pin pins row r of t, and the rows of t's ancestors it links to.
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func (p *pinSet) pin(t *table, r int) {
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for {
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if _, done := p.pinned(t); done {
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return
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}
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for stop := p.nearestPinned(t); t != stop; t = t.parentT {
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p.add(t, r)
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if t.parentT == nil {
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return
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if t.parentT != stop {
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r = t.parentRow(r)
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}
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t, r = t.parentT, t.parentRow(r)
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}
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}
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// nearestPinned is the first of t and its ancestors p pins, where pinning a row of t stops; nil
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// where none is.
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func (p *pinSet) nearestPinned(t *table) *table {
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for ; t != nil; t = t.parentT {
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if _, ok := p.pinned(t); ok {
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return t
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}
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}
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return nil
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}
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// each calls fn for every pinned row, in pin order, the spilled ones by path.
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func (p *pinSet) each(fn func(t *table, r int)) {
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for _, q := range p.inline[:p.n] {
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@@ -141,16 +146,10 @@ func (p pinSet) clone() pinSet {
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return p
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}
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// entered is p with row r of t: pinned where the render pins it, alone where the render draws it
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// to render whole. p is left as it was, since a fence walk branches.
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func (p pinSet) entered(t *table, r int, pinsAncestors bool) pinSet {
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// entered is p with row r of t pinned. p is left as it was, since a fence walk branches.
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func (p pinSet) entered(t *table, r int) pinSet {
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p = p.clone()
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switch _, in := p.pinned(t); {
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case pinsAncestors:
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p.pin(t, r)
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case !in:
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p.add(t, r)
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}
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return p
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}
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@@ -19,12 +19,6 @@ Self-sufficiency 5.6), every seat capped by Locality or Self-sufficiency.
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This round, in order:
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- Have the check mode report the tables a read draws, so `tableRead.drawn` and
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`entered`'s `pinsAncestors` flag stop restating `walkTable`'s draw condition and
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`table.drawIn`'s ancestor rule: a change to how a render draws rows still leaves the
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fence proving the old rule. Hold a row rendered whole in `drawAt` beside `drawn`, so
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`pinSet` holds only what `pin` pins and `alternatives` needs no exception. Settle a
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cell of a municipality drawn whole beside a path pinning a region it is not in.
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- Register a transform once: `transforms` restates the `lowercase`, `uppercase` and
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`ascii` entries in `builtins`, and `valueProof.template` classifies by the first while
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render calls the second. Derive the numeric builtins `valueProof.template` lists in
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