Name pathWalk's modes, and draw a path only through drawPath once it is proved
This commit is contained in:
@@ -125,21 +125,33 @@ func names(segs []string) []string {
|
||||
return out
|
||||
}
|
||||
|
||||
// pathWalk is what one walk of a dotted path does at each kind of level: choice
|
||||
// returns the variants to continue into (none stops the walk), and where it is nil
|
||||
// the walk draws one with draws, takes the first where draws is nil, or stops where
|
||||
// pins is nil too; level runs at each template a segment descends
|
||||
// into; leaf runs where the tail ends; pins is where the walk pins the table rows
|
||||
// it selects and draws, nil skipping tables; draws is what draws the rows and
|
||||
// variants the path reads, nil proving instead that the path resolves whichever
|
||||
// are drawn. A nil action is skipped. A render's walk sets only pins and draws, so
|
||||
// it allocates nothing.
|
||||
// walkMode is what a walk does at a choice, and whether it reads the rows a path
|
||||
// selects and draws.
|
||||
type walkMode uint8
|
||||
|
||||
const (
|
||||
// walkCover stops at a choice, handing it whole to leaf, and reads no row.
|
||||
walkCover walkMode = iota
|
||||
// walkEvery proves every variant carries the rest of the path and walks each,
|
||||
// pinning the rows it selects in pins.
|
||||
walkEvery
|
||||
// walkProbe proves as walkEvery does, walking one variant, so a path that
|
||||
// resolves resolves whichever variants and rows are drawn.
|
||||
walkProbe
|
||||
// walkDraw draws the rows and variants a proved path reads; drawPath is its
|
||||
// one entry.
|
||||
walkDraw
|
||||
)
|
||||
|
||||
// pathWalk is one walk of a dotted path: level runs at each template a segment
|
||||
// descends into, leaf where the walk ends, and a nil action is skipped. A render's
|
||||
// walk sets only pins and draws, so it allocates nothing.
|
||||
type pathWalk struct {
|
||||
choice func(c *choice, rest []string) ([]node, error)
|
||||
level func(t *template, rest []string) error
|
||||
leaf func(n node) error
|
||||
pins *pinSet
|
||||
draws *pathDraws
|
||||
mode walkMode
|
||||
level func(t *template, rest []string) error
|
||||
leaf func(n node) error
|
||||
pins *pinSet
|
||||
draws *pathDraws
|
||||
}
|
||||
|
||||
// pathDraws is what a walk draws with: the session, and, for a held read, the hold
|
||||
@@ -151,7 +163,7 @@ type pathDraws struct {
|
||||
}
|
||||
|
||||
// walkPath descends tail from n and returns the node it ends at: a folder or
|
||||
// template by its next segment, a choice by w.choice, which consumes no segment, a
|
||||
// template by its next segment, a choice by its mode, which consumes no segment, a
|
||||
// table by walkTable. A missing segment is an error, so no walk reaches past what
|
||||
// the data holds.
|
||||
func walkPath(n node, tail []string, w pathWalk) (node, error) {
|
||||
@@ -197,27 +209,32 @@ func (w pathWalk) atLeaf(n node) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
// walkChoice continues a walk into the variants w.choice returns, or into one
|
||||
// w.draws draws where the walk names no choice action.
|
||||
// drawPath draws the rows and variants a path reads, pinning them in pins. The path
|
||||
// must be proved first, by a probe or by New's fences, so the walk cannot fail.
|
||||
func drawPath(n node, tail []string, pins *pinSet, draws *pathDraws) node {
|
||||
leaf, err := walkPath(n, tail, pathWalk{mode: walkDraw, pins: pins, draws: draws})
|
||||
if err != nil {
|
||||
panic(fmt.Sprintf("fejkdata: %s: %v; the path should have been proved before it was drawn", joinSegments(tail), err))
|
||||
}
|
||||
return leaf
|
||||
}
|
||||
|
||||
func walkChoice(c *choice, tail []string, w pathWalk) (node, error) {
|
||||
if w.choice == nil {
|
||||
if w.pins == nil {
|
||||
return nil, nil
|
||||
}
|
||||
if w.draws == nil { // a probe: every variant carries the tail, so any one proves it
|
||||
if err := carriedByAll(c, tail); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return walkPath(c.items[0], tail, w)
|
||||
}
|
||||
switch w.mode {
|
||||
case walkCover:
|
||||
return c, w.atLeaf(c)
|
||||
case walkDraw:
|
||||
return walkPath(w.draws.variant(c, tail), tail, w)
|
||||
}
|
||||
next, err := w.choice(c, tail)
|
||||
if err != nil {
|
||||
if err := carriedByAll(c, tail); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if w.mode == walkProbe {
|
||||
return walkPath(c.items[0], tail, w)
|
||||
}
|
||||
var last node
|
||||
for _, item := range next {
|
||||
for _, item := range c.items {
|
||||
var err error
|
||||
if last, err = walkPath(item, tail, w); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -240,8 +257,8 @@ func walkTable(t *table, tail []string, w pathWalk, descended bool) (node, error
|
||||
}
|
||||
// A selector further down pins this table by ancestry, so the walk draws only
|
||||
// where none follows; drawing first could pick a row the selector is not inside.
|
||||
if w.pins != nil {
|
||||
if err := readRow(w.pins, w.draws, t, sel, (descended || len(tail) > 0) && !hasSelector(tail)); err != nil {
|
||||
if w.mode != walkCover {
|
||||
if err := readRow(w, t, sel, (descended || len(tail) > 0) && !hasSelector(tail)); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
}
|
||||
@@ -284,12 +301,12 @@ func (t *table) step(tail []string) (column node, child *table, err error) {
|
||||
|
||||
// readRow pins the row a path reads of t: the one its selector names, or, where the
|
||||
// walk draws, one drawn where the path reads into the table.
|
||||
func readRow(p *pinSet, draws *pathDraws, t *table, sel string, draw bool) error {
|
||||
func readRow(w pathWalk, t *table, sel string, draw bool) error {
|
||||
if sel != "" {
|
||||
return p.selectRow(t, sel)
|
||||
return w.pins.selectRow(t, sel)
|
||||
}
|
||||
if draw && draws != nil {
|
||||
t.drawIn(draws.s, p)
|
||||
if draw && w.mode == walkDraw {
|
||||
t.drawIn(w.draws.s, w.pins)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
@@ -344,12 +361,7 @@ func unreachableInChoice(c *choice, want string) error {
|
||||
func checkPath(n node, tail []string, level string) error {
|
||||
var pins pinSet
|
||||
_, err := walkPath(n, tail, pathWalk{
|
||||
choice: func(c *choice, rest []string) ([]node, error) {
|
||||
if err := carriedByAll(c, rest); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return c.items, nil
|
||||
},
|
||||
mode: walkEvery,
|
||||
level: func(t *template, rest []string) error {
|
||||
name := join(level, strings.Join(tail[:len(tail)-len(rest)], "."))
|
||||
switch {
|
||||
|
||||
Reference in New Issue
Block a user