Answer architecture round 1: List's walk and join sit in path.go, a compiled path's head is named head, every pick key comes from levelKeys, and readsColumn names all four readers
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@@ -94,8 +94,7 @@ type renderEdge struct {
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label string
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}
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// renderEdges lists the children rendering n recurses into, mirroring render: a
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// choice's items, and a template's field/reference tokens plus its operands.
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// renderEdges lists the children rendering n recurses into, mirroring render.
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func renderEdges(n node) []renderEdge {
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switch n := n.(type) {
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case *choice:
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