Move a table's rows, links and pins into internal/rows, and walk every path through one per-step function, so Fake refuses a level carrying a repeat

This commit is contained in:
2026-10-05 21:33:30 +02:00
committed by Lillem4n
parent 05d9fcd8c1
commit 707cd6b203
22 changed files with 840 additions and 607 deletions
+10 -1
View File
@@ -1,7 +1,10 @@
// Package drawstate holds a generator's seeded randomness and its {seq()} counters.
package drawstate
import "math/rand/v2"
import (
"math/rand/v2"
"sort"
)
// State is one generator's draw state, kept across its renders.
type State struct {
@@ -18,6 +21,12 @@ func (s *State) IntN(n int) int { return s.rand.IntN(n) }
func (s *State) Float64() float64 { return s.rand.Float64() }
// Weighted draws an index into cum, a running sum of positive weights, with odds by weight.
func (s *State) Weighted(cum []float64) int {
x := s.Float64() * cum[len(cum)-1]
return min(sort.Search(len(cum), func(i int) bool { return cum[i] > x }), len(cum)-1) // x can round up to the total
}
// Seq advances the counter {seq(key)} reads, or {seq()} for an empty key, and returns it.
func (s *State) Seq(key string) uint64 {
s.counters[key]++