Name the path walks and steps by what each does: drawCallerPath, callerPathSteps, compiledPath, provePath, compileStep, childNamed, table.columnOrLinked, table.followStep and pathPos.fromRow

This commit is contained in:
2026-10-07 02:12:46 +02:00
committed by Lillem4n
parent 9aec575dca
commit 822c8c0a5d
12 changed files with 70 additions and 70 deletions
+32 -32
View File
@@ -9,8 +9,8 @@ import (
"github.com/larvit/fejkdata/internal/invariant"
)
// stepInto is what seg names under n: a folder's entry or a template's field.
func stepInto(n node, seg string) (node, error) {
// childNamed is what seg names under n: a folder's entry or a template's field.
func childNamed(n node, seg string) (node, error) {
switch {
case grammar.IsSelector(seg):
return nil, fmt.Errorf("%s is not a table, so it has no row to select", grammar.SelectorOf(seg))
@@ -37,7 +37,7 @@ func stepInto(n node, seg string) (node, error) {
return nil, fmt.Errorf("no field %q: %q is a column, and a cell holds no fields", seg, n.name())
case *nullItem:
default:
panic(invariant.Broken("stepInto has no case for node %T", n))
panic(invariant.Broken("childNamed has no case for node %T", n))
}
return nil, fmt.Errorf("no field %q", seg)
}
@@ -65,11 +65,11 @@ const (
stepParent // up to the table's parent, at the row its own row links to
)
// pathCheck proves a path reaches a node whichever way the draws go: every variant of a
// compiledPath is a path proved to reach a node whichever way the draws go: every variant of a
// choice carries the rest of it, and is walked, a selector names a row inside the
// rows selected before it, and no level read carries a repeat. It compiles the steps
// rows selected before it, and no level read carries a repeat. It holds the steps
// a draw takes, and every leaf the path may render; level names the head in its errors.
type pathCheck struct {
type compiledPath struct {
pins pinSet
level string
tail []string
@@ -77,18 +77,18 @@ type pathCheck struct {
leaves []node
}
func (w *pathCheck) run(n node) (node, error) {
func (w *compiledPath) run(n node) (node, error) {
return w.walk(n, w.tail)
}
func (w *pathCheck) walk(n node, tail []string) (node, error) {
func (w *compiledPath) walk(n node, tail []string) (node, error) {
at := pathPos{n: n, tail: tail}
for at.more() {
if c, ok := at.n.(*choice); ok {
return w.walkEvery(c, at.tail)
}
var err error
if w.steps, err = takeStep(&at, w.tail, w.level, w.steps, &w.pins); err != nil {
if w.steps, err = compileStep(&at, w.tail, w.level, w.steps, &w.pins); err != nil {
return nil, err
}
}
@@ -100,35 +100,35 @@ func repeatLevelError(level string) error {
return fmt.Errorf("the level %q carries a repeat, so a path cannot read one draw of it; read %q whole", level, level)
}
// pathPos is where a walk stands: the node reached, the tail left to walk from it, and route's
// descended flag for it.
// pathPos is where a walk stands: the node reached, the tail left to walk from it, and fromRow,
// whether the walk entered n, a table, from a row of a table linked to it.
type pathPos struct {
n node
tail []string
descended bool
n node
tail []string
fromRow bool
}
func (p pathPos) more() bool { return len(p.tail) > 0 || p.descended }
func (p pathPos) more() bool { return len(p.tail) > 0 || p.fromRow }
// takeStep takes the first step of at.tail from at.n, which must not be a choice, moves at past
// compileStep takes the first step of at.tail from at.n, which must not be a choice, moves at past
// it, and appends the step to steps: a field, or the route through a table. whole is the full
// path; level is the prefix an error puts before it.
func takeStep(at *pathPos, whole []string, level string, steps []pathStep, pins *pinSet) ([]pathStep, error) {
func compileStep(at *pathPos, whole []string, level string, steps []pathStep, pins *pinSet) ([]pathStep, error) {
i := len(whole) - len(at.tail)
switch x := at.n.(type) {
case *table:
r, err := x.route(at.tail, at.descended)
r, err := x.route(at.tail, at.fromRow)
if err != nil {
return steps, err
}
*at = pathPos{n: r.next, tail: r.rest, descended: r.descends}
*at = pathPos{n: r.next, tail: r.rest, fromRow: r.nextLinked}
return routeSteps(steps, pins, x, r, i)
case *template:
if x.repeat > 1 && !grammar.IsSelector(at.tail[0]) {
return steps, repeatLevelError(join(level, strings.Join(whole[:i], ".")))
}
}
next, err := stepInto(at.n, at.tail[0])
next, err := childNamed(at.n, at.tail[0])
if err != nil {
return steps, err
}
@@ -139,7 +139,7 @@ func takeStep(at *pathPos, whole []string, level string, steps []pathStep, pins
// walkEvery walks every variant and keeps the first one's steps: every variant carries
// the rest of the path, so each compiles to the same steps past the choice.
func (w *pathCheck) walkEvery(c *choice, tail []string) (node, error) {
func (w *compiledPath) walkEvery(c *choice, tail []string) (node, error) {
if err := carriedByAll(c, tail); err != nil {
return nil, err
}
@@ -159,10 +159,10 @@ func (w *pathCheck) walkEvery(c *choice, tail []string) (node, error) {
return last, nil
}
// probePath proves a path reaches a node without drawing, appending to steps the steps a
// draw takes. Where pathCheck walks every variant of a choice, it walks the first,
// callerPathSteps proves a path reaches a node without drawing, appending to steps the steps a
// draw takes. Where compiledPath walks every variant of a choice, it walks the first,
// which carriedByAll lets stand for all.
func probePath(n node, tail []string, steps []pathStep) ([]pathStep, error) {
func callerPathSteps(n node, tail []string, steps []pathStep) ([]pathStep, error) {
var pins pinSet
for at := (pathPos{n: n, tail: tail}); at.more(); {
if c, ok := at.n.(*choice); ok {
@@ -173,7 +173,7 @@ func probePath(n node, tail []string, steps []pathStep) ([]pathStep, error) {
continue
}
var err error
if steps, err = takeStep(&at, tail, "", steps, &pins); err != nil {
if steps, err = compileStep(&at, tail, "", steps, &pins); err != nil {
return nil, err
}
}
@@ -195,7 +195,7 @@ func drawSteps(s *drawstate.State, n node, steps []pathStep, pins *pinSet, memo
}
if st.kind == stepField {
var err error
if n, err = stepInto(n, st.name); err != nil {
if n, err = childNamed(n, st.name); err != nil {
panic(invariant.Broken("step %d: %v; a path's steps should have been compiled from the node they are drawn from", st.at, err))
}
continue
@@ -210,7 +210,7 @@ func drawSteps(s *drawstate.State, n node, steps []pathStep, pins *pinSet, memo
case st.kind == stepChild && climbed != nil:
pins, climbed = memo.stepDownPins(pins, climbed, levels, st.at), nil
}
n = t.drawStep(s, st, pins)
n = t.followStep(s, st, pins)
}
return n, pins
}
@@ -241,14 +241,14 @@ func unreachableInChoice(c *choice, want string) error {
return fmt.Errorf("not every variant of this %d-way choice carries %q; all carry %v", len(c.items), want, offered)
}
func checkPathReaches(n node, tail []string, level string) error {
_, err := (&pathCheck{level: level, tail: tail}).run(n)
func provePath(n node, tail []string, level string) error {
_, err := (&compiledPath{level: level, tail: tail}).run(n)
return err
}
// compilePath compiles a path checkPathReaches proved.
func compilePath(n node, tail []string) pathCheck {
w := pathCheck{tail: tail}
// compilePath compiles a path provePath proved.
func compilePath(n node, tail []string) compiledPath {
w := compiledPath{tail: tail}
if _, err := w.run(n); err != nil {
panic(invariant.Broken("%s: %v; the path should have been proved before it was compiled", grammar.JoinSegments(tail), err))
}