Give scope, binding, link, pick and head one meaning each: renderEnv, nodeSet, pipeline, resolvedRef, resolveTemplates, drawItem and a read's start
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@@ -29,7 +29,7 @@ type nameBinding struct {
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index int
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binder *template
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// Filled by `linkTemplates`, once every check of the link passed:
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// Filled by `resolveTemplates`, once every check it runs passed:
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nameTarget
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// addressed is every key a read of the name lands on or passes, the spelling of the
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// first read reaching it beside it; a pick keeps the draws at these keys, and only these.
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