Draw a walk's rows and variants through pathDraws, off the pin set and the walk's signature

This commit is contained in:
2026-09-24 13:11:12 +02:00
committed by Lillem4n
parent c77a2e2c93
commit 9cbd8841fe
12 changed files with 110 additions and 100 deletions
+4 -4
View File
@@ -39,12 +39,12 @@ This round, in order:
`operandReader`, `checkNoRepeatedRead` and `compileOps`, and function-versus-field is
decided by `indexOutside(body, '(')` in two of them and by `funcCall` in the rest.
- Name `pathWalk`'s modes: render, probe, check and cover are chosen today by which
callbacks are nil and whether `walkPath`'s session is, and `walkChoice` returns
`nil, nil` where none is set.
callbacks are nil and whether `draws` is, and `walkChoice` returns `nil, nil` where
none is set.
- Have the check mode report the tables a read draws, so `tableRead.drawn` and
`entered`'s `pinsAncestors` flag stop restating `walkTable`'s draw condition and
`rowOf`'s ancestor rule: a change to how a render draws rows still leaves the fence
proving the old rule. Hold a row rendered whole in `drawAt` beside `drawn`, so
`pathDraws.row`'s ancestor rule: a change to how a render draws rows still leaves the
fence proving the old rule. Hold a row rendered whole in `drawAt` beside `drawn`, so
`pinSet` holds only what `pin` pins and `alternatives` needs no exception. Settle a
cell of a municipality drawn whole beside a path pinning a region it is not in. Needs
the item above.