Move the render's row draw beside the table's draws, as table.drawIn
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@@ -43,7 +43,7 @@ This round, in order:
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none is set.
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- Have the check mode report the tables a read draws, so `tableRead.drawn` and
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`entered`'s `pinsAncestors` flag stop restating `walkTable`'s draw condition and
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`pathDraws.row`'s ancestor rule: a change to how a render draws rows still leaves the
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`table.drawIn`'s ancestor rule: a change to how a render draws rows still leaves the
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fence proving the old rule. Hold a row rendered whole in `drawAt` beside `drawn`, so
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`pinSet` holds only what `pin` pins and `alternatives` needs no exception. Settle a
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cell of a municipality drawn whole beside a path pinning a region it is not in. Needs
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