Enter every row a read pins before walking on, and skip a cell outside an entered ancestor's row
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@@ -965,9 +965,10 @@ renamed or retyped line is a major.
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- **The rows of a table are alternatives.** Only one row renders, so a cell in one
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row and a cell in another never meet, and each may select its own row of another
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table; the cells of one row, and whatever they reach, do meet, and so does the
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format beside them. The family fence replays the reads of each row apart,
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together with the reads outside any row. A choice's items get no such treatment
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yet: two items selecting different rows are still refused.
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format beside them. The rule the fence applies is that two reads meet unless
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they sit in two rows of one table, or in a row outside a selected ancestor's. A
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choice's items get no such treatment yet: two items selecting different rows
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are still refused.
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- **A path is walked once without drawing before it is walked for real.** A path
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that fails below its first level then moves no seeded stream, at the cost of one
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draw-free walk per call, which allocates nothing.
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