Answer prose round 1: pickKey names its two roots, readUnder says when it reads, levelKeys, draw and readField read on one pass, and the allocation case is named for what it reads

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2026-10-05 23:39:36 +02:00
committed by Lillem4n
parent 93c96968dc
commit c814d36985
5 changed files with 14 additions and 14 deletions
+1 -1
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@@ -18,7 +18,7 @@ type renderScope struct {
// base is the depth of the frame stack when the read rendering the category entered it,
// below which no frame is the category's.
base int
// pick is the named pick being rendered, nil outside one; pickAt is where in it this renders.
// pick is the named pick being rendered, nil outside one; pickAt is the key in it of what renders.
pick *namedPick
pickAt pickKey
}