Answer prose round 1: pickKey names its two roots, readUnder says when it reads, levelKeys, draw and readField read on one pass, and the allocation case is named for what it reads
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@@ -18,7 +18,7 @@ type renderScope struct {
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// base is the depth of the frame stack when the read rendering the category entered it,
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// below which no frame is the category's.
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base int
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// pick is the named pick being rendered, nil outside one; pickAt is where in it this renders.
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// pick is the named pick being rendered, nil outside one; pickAt is the key in it of what renders.
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pick *namedPick
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pickAt pickKey
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}
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