Name a render's holds apart from the draw fence
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@@ -35,7 +35,7 @@ type Generator struct {
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rand *session
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categories map[string]node
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root folder // the categories as the node a path walks from, owned here so a walk allocates none
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set drawSet // one Fake's draws, owned here so a walk pinning rows keeps them off the heap
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set holdSet // one Fake's hold set, owned here so a walk pinning rows keeps them off the heap
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records map[node]recordShape
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structs map[reflect.Type]structResult
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}
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