Name a render's holds apart from the draw fence
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@@ -23,8 +23,8 @@ func (f *Generator) Fake(path string) (string, error) {
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if err != nil {
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return "", fmt.Errorf("fejkdata: %w", err)
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}
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f.set = drawSet{unnamed: draws{s: f.rand}}
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sc := drawScope{set: &f.set}
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f.set = holdSet{unnamed: hold{s: f.rand}}
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sc := renderScope{set: &f.set}
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f.root.children = f.categories
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n, err := descend(f.rand, &f.root, segments, sc)
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if err != nil {
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@@ -42,19 +42,19 @@ func (f *Generator) Fake(path string) (string, error) {
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// choice consumes no segment, so the rest of the path must be one every variant
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// carries before a variant is picked — a path that resolves at all resolves on
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// every call.
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func descend(s *session, root node, segments []string, sc drawScope) (node, error) {
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func descend(s *session, root node, segments []string, sc renderScope) (node, error) {
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// Walked once without drawing first, so a path that fails moves no seeded stream.
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var probe draws
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var probe hold
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if _, err := walkPath(root, segments, pathWalk{pins: &probe}); err != nil {
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return nil, err
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}
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return walkPath(root, segments, pathWalk{pins: sc.draws(s)})
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return walkPath(root, segments, pathWalk{pins: sc.hold(s)})
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}
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// render evaluates a compiled node to a string. compile validates every node up
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// front, so rendering a compiled tree cannot fail. sc holds the reference draws the
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// render shares; each repeat iteration renders over draws of its own.
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func render(s *session, n node, sc drawScope) string {
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func render(s *session, n node, sc renderScope) string {
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switch n := n.(type) {
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case *choice:
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return render(s, pick(s, n), sc)
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@@ -64,11 +64,11 @@ func render(s *session, n node, sc drawScope) string {
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sc.t, sc.row = n, n.draw(s)
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return expand(s, n.format, sc)
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case *row:
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sc.t, sc.row = n.t, sc.draws(s).mustRow(n.t)
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sc.t, sc.row = n.t, sc.hold(s).mustRow(n.t)
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return expand(s, n.t.format, sc)
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case *column:
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if sc.t != n.t {
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sc.t, sc.row = n.t, sc.draws(s).mustRow(n.t)
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sc.t, sc.row = n.t, sc.hold(s).mustRow(n.t)
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}
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if cell := n.t.cellNode(sc.row, n.i); cell != nil {
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return render(s, cell, sc)
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@@ -97,19 +97,19 @@ func render(s *session, n node, sc drawScope) string {
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}
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// expandAnew expands one repeat iteration of t as a render of its own, in no group. Inlined into
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// render's loop, its draw set would move to the heap.
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// render's loop, its hold set would move to the heap.
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//
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//go:noinline
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func expandAnew(s *session, t *template) string {
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set := drawSet{unnamed: draws{s: s}}
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return expand(s, t, drawScope{set: &set})
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set := holdSet{unnamed: hold{s: s}}
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return expand(s, t, renderScope{set: &set})
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}
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// pick selects one item. Uniform choices are O(1); weighted choices are an
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// O(log n) search over precomputed cumulative weights. compile guarantees a
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// non-empty choice and a finite positive total, so the index is always in range.
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// The session is concrete rather than the rng interface, which would make the
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// walk that draws through it leak its draw set to the heap.
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// walk that draws through it leak its hold set to the heap.
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func pick(s *session, c *choice) node {
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if c.cum == nil {
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return c.items[s.IntN(len(c.items))]
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@@ -119,15 +119,15 @@ func pick(s *session, c *choice) node {
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// expand renders a template's compiled ops. compile validated every token, so this
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// cannot fail.
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func expand(s *session, t *template, sc drawScope) string {
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func expand(s *session, t *template, sc renderScope) string {
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var b strings.Builder
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b.Grow(t.grow)
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// One draw per held name, for this expansion only: a nested template and each
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// repeat iteration get their own, since each is its own expansion. A reference
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// path reads the render's draws in sc instead.
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var held *draws
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var held *hold
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if t.heldLocal {
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held = &draws{
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held = &hold{
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variant: make(map[string]node, len(t.held)),
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value: make(map[string]draw, len(t.held)),
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}
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