State the rule each draw fence enforces beside it: the cell drop in walk, alternatives, replayPairs and heldCheck

This commit is contained in:
2026-09-26 13:55:45 +02:00
committed by Lillem4n
parent bee748a932
commit f0b92260ed
4 changed files with 9 additions and 11 deletions
+2 -1
View File
@@ -225,7 +225,8 @@ func newDrawWalk() *drawWalk {
}
// walk follows what rendering n renders. A repeat renders over draws of its own, so the walk stops
// there.
// there. A cell whose row the pins keep out has no case: a pinned table renders its pinned row
// alone, so that cell never renders on this route.
func (w *drawWalk) walk(n node, at drawAt) {
v := nodeVisit{n, at.group, at.rowsKey()}
if w.seen[v] {