State the rule each draw fence enforces beside it: the cell drop in walk, alternatives, replayPairs and heldCheck
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@@ -225,7 +225,8 @@ func newDrawWalk() *drawWalk {
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}
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// walk follows what rendering n renders. A repeat renders over draws of its own, so the walk stops
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// there.
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// there. A cell whose row the pins keep out has no case: a pinned table renders its pinned row
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// alone, so that cell never renders on this route.
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func (w *drawWalk) walk(n node, at drawAt) {
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v := nodeVisit{n, at.group, at.rowsKey()}
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if w.seen[v] {
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