Answer stability round 3: the allocation case of a read two levels under a pick holds at its baseline with no margin, as the performance gate decision now says
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@@ -398,6 +398,10 @@ CI load, while time varies with the machine and its neighbours. A rendering slow
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almost always costs an allocation too (a lost pre-size, a per-item map, an extra copy).
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The benchmark suite (the README's Development) reports time for a human, not as a pass/fail gate.
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A case guarding against one allocation per render, such as a render's scope reaching the
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heap through `pickKey.under`, holds at its baseline with no margin, since 10% of its
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count is less than one allocation. Lilleman auf Larv decided it on 2026-10-06.
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## Rows live in a TSV, the shape in JSON
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2026-09-17, Lilleman auf Larv. Goals 8 and 13.
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