// Package fejkdata generates fake data from recursive JSON templates. // // Data lives in JSON, not in Go. A generator starts from the shipped data set and // layers any directories you add; folders and files become a dot-path namespace, // then generate values by path: // // f, _ := fejkdata.New(fejkdata.WithSeed(42)) // f.Fake("sv_SE.address") // "Järvedsvägen 43\n891 77 Järved" // f.Fake("sv_SE.address.locality") // "Sundbyberg": a second call draws afresh // // Several sources merge in order, the last winning a name clash, so custom data // layers over the built-ins. The JSON template format is documented in the [README]. // // [README]: https://github.com/larvit/fejkdata#readme package fejkdata // Vocabulary // // The words the rest of the package uses, and the unit that owns each: // // - draw — one pick from a choice, or one row taken from a table, and the value // the pick produced: `pick` and `drawn` settle a choice, `table.draw` a row, and // `draw` carries what a read produced. // - expansion — one render of one format, by `expand`. A nested template is an // expansion of its own. // - render — what owns one `drawSet`, and so what one reference draw spans: // `Generator.Fake`, `FakeRecord`, `FakeStruct`, `Template.Fake` and // `RecordTemplate.Fake` each start one, as does `expandAnew` per iteration of a // `template.repeat` — an iteration is an expansion and a render of its own. // - hold — keeping one draw of a name, so every route to it reads that value. // `template.held` lists what an expansion holds, `draws` keeps them and // `readField` reads through it; a reference path is held for the whole render. // - draw group — `template.drawGroup`, which gives the reference paths under it // draws of their own inside the render. `drawSet` holds the unnamed group's and // each named one's, and `drawScope` says which one a template renders in. // - pin — fixing which row of a table the render uses. `draws.pin` pins it and the // rows of its ancestors, and `draws.rowOf` draws one where none is pinned. // - family — a table and every table reaching it through a chain of // `table.parentT`, named by the root that chain ends at: `table.family`. // - whole — a read that lands on a `row`, so the row renders through its table's // format: `tableRead.whole` says a read did, `table.whole` is the node. // - fence — a load-time check refusing data that two routes to one draw would // disagree in, which is why a render cannot fail: `heldCheck` over an // expansion's held names, `drawCheck` over a render's reference paths, and // `checkFamilies` over the rows they pin. `New` runs them over the data set, // `NewTemplate` and `FakeStruct` over what those compile.