package fakes import ( "fmt" "sort" "strings" ) // rng is the randomness the renderer draws from. Passing it in keeps the render // functions a pure core over an explicit effect; *rand.Rand satisfies it. type rng interface { IntN(n int) int Float64() float64 } // Fake generates a value for a dot path. Each segment descends one level: folder // names and the category (JSON file) come first, then named fields within it, // e.g. "sv_SE.address" or "sv_SE.address.street". Choices along the way are // resolved at random. A path naming a folder (no value of its own) is an error. func (f *Fakes) Fake(path string) (string, error) { n, err := descend(f.rand, &group{children: f.categories}, strings.Split(path, ".")) if err != nil { return "", fmt.Errorf("fakes: %s: %w", path, err) } if _, ok := n.(*group); ok { return "", fmt.Errorf("fakes: %s names a folder, not a value", path) } return render(f.rand, n), nil } // descend walks named fields to the node a path names. It is the one render-side // step that can fail, because the path comes from the caller and may name a field // that does not exist. A choice consumes no segment, so the rest of the path must // be one every variant carries (the set compile stored) before a variant is picked // — a path that resolves at all resolves on every call. func descend(s *session, n node, segments []string) (node, error) { if len(segments) == 0 { return n, nil } switch n := n.(type) { case *group: child, ok := n.children[segments[0]] if !ok { return nil, fmt.Errorf("no entry %q", segments[0]) } return descend(s, child, segments[1:]) case *template: child, ok := n.fields[segments[0]] if !ok { return nil, fmt.Errorf("no field %q", segments[0]) } return descend(s, child, segments[1:]) case *choice: if len(n.items) > 1 { if want := strings.Join(segments, "."); !n.shared[want] { return nil, unreachableInChoice(n, want) } } return descend(s, pick(s, n), segments) case literal: return nil, fmt.Errorf("a plain string has no field %q", segments[0]) default: return nil, fmt.Errorf("cannot descend into %T at %q", n, segments[0]) } } // unreachableInChoice reports that a path cannot step through this choice, listing // what every variant does carry. It reads the precomputed set, so a failing path // costs no more than a rendering one. func unreachableInChoice(c *choice, want string) error { if len(c.shared) == 0 { return fmt.Errorf("no variant of this %d-way choice carries %q", len(c.items), want) } offered := make([]string, 0, len(c.shared)) for p := range c.shared { offered = append(offered, p) } sort.Strings(offered) return fmt.Errorf("not every variant of this %d-way choice carries %q; all carry %v", len(c.items), want, offered) } // render evaluates a compiled node to a string. compile validates every node up // front, so rendering a compiled tree cannot fail. func render(s *session, n node) string { switch n := n.(type) { case literal: return string(n) case *choice: return render(s, pick(s, n)) case *template: if n.repeat == 1 { return expand(s, n.format, n.fields) } var b strings.Builder for i := 0; i < n.repeat; i++ { if i > 0 { b.WriteString(n.separator) } b.WriteString(expand(s, n.format, n.fields)) } return b.String() default: panic(fmt.Sprintf("fakes: uncompiled node %T", n)) } } // pick selects one item. Uniform choices are O(1); weighted choices are an // O(log n) search over precomputed cumulative weights. compile guarantees a // non-empty choice and a finite positive total, so the index is always in range. func pick(r rng, c *choice) node { if c.cum == nil { return c.items[r.IntN(len(c.items))] } x := r.Float64() * c.cum[len(c.cum)-1] i := sort.Search(len(c.cum), func(i int) bool { return c.cum[i] > x }) return c.items[i] } // classChar randomises one character-class rune: '0' digit 0-9, '1' digit 1-9, // 'A' letter A-Z, 'a' letter a-z. func classChar(s *session, c rune) byte { switch c { case '0': return byte('0' + s.IntN(10)) case '1': return byte('1' + s.IntN(9)) case 'A': return byte('A' + s.IntN(26)) default: // 'a' return byte('a' + s.IntN(26)) } } // expand renders a format string: literals verbatim, class chars randomised, a // {name(args)} token via its builtin, any other {token} via resolve. checkTokens // validated every token at compile time, so the scan cannot fail here (the // eachToken error is unreachable and ignored). func expand(s *session, format string, fields map[string]node) string { var b strings.Builder _ = eachToken(format, func(t ftoken) error { switch t.kind { case 'l': b.WriteRune(t.r) case 'c': b.WriteByte(classChar(s, t.r)) case 'b': if name, args, ok := funcCall(t.body); ok { b.WriteString(builtins[name].call(s, b.String(), fields, args)) // b.String() is the output so far } else { b.WriteString(resolve(s, t.body, fields)) } } return nil }) return b.String() } // resolve renders a "{token}" body: one or more names separated by '|', one // picked at random. A name is a sibling field or a {..path} reference, which // linkRefs bound into fields too; checkTokens and linkRefs guarantee both exist. func resolve(s *session, token string, fields map[string]node) string { names := strings.Split(token, "|") return render(s, fields[names[s.IntN(len(names))]]) }