package fejkdata import ( "fmt" "sort" "strings" ) // splitPath splits a dotted path into segments, a selector — [key or name] after a // table's name — becoming a segment of its own, brackets kept. A dot inside a // selector is part of the key or name. func splitPath(path string) ([]string, error) { segs := make([]string, 0, strings.Count(path, ".")+2*strings.Count(path, "[")+1) start, open := 0, -1 for i := 0; i < len(path); i++ { switch path[i] { case '[': if err := checkOpen(path, i, start, open); err != nil { return nil, err } segs = append(segs, path[start:i]) start, open = i, i case ']': if err := checkClose(path, i, open); err != nil { return nil, err } segs = append(segs, path[start:i+1]) start, open = i+2, -1 i++ case '.': if open < 0 { segs = append(segs, path[start:i]) start = i + 1 } } } if open >= 0 { return nil, fmt.Errorf(`%q opens a selector with "[" and never closes it with "]"`, path) } if start <= len(path) { segs = append(segs, path[start:]) } return segs, nil } // checkOpen refuses a "[" at i that opens no selector: one inside a selector, or one // following no name. func checkOpen(path string, i, start, open int) error { switch { case open >= 0: return fmt.Errorf(`%q holds a "[" inside a selector, which no key or name may`, path) case i == 0: return fmt.Errorf(`%q starts with "["; a path starts with a name, and a selector follows a table's name`, path) case i == start: return fmt.Errorf(`%q: a selector follows its table's name; write %s`, path, path[:i-1]+path[i:]) } return nil } // checkClose refuses a "]" at i that closes no selector, closes an empty one, or is // followed by anything but a dot or the end. func checkClose(path string, i, open int) error { switch { case open < 0: return fmt.Errorf(`%q holds a "]" that closes no "["`, path) case i == open+1: return fmt.Errorf("%q holds an empty selector; a selector names a row by key or name", path) case i+1 < len(path) && path[i+1] != '.': return fmt.Errorf(`%q: a "]" ends its selector, so a dot or the end must follow it`, path) } return nil } // indexOutside is the first c in s outside a [selector], or -1. func indexOutside(s string, c byte) int { depth := 0 for i := 0; i < len(s); i++ { switch { case s[i] == '[': depth++ case s[i] == ']' && depth > 0: depth-- case s[i] == c && depth == 0: return i } } return -1 } // splitOutside splits s on c outside any [selector]. func splitOutside(s string, c byte) []string { var parts []string for { i := indexOutside(s, c) if i < 0 { return append(parts, s) } parts, s = append(parts, s[:i]), s[i+1:] } } // isSelector reports whether a segment is a [key or name] rather than a name. func isSelector(seg string) bool { return strings.HasPrefix(seg, "[") } func hasSelector(segs []string) bool { for _, s := range segs { if isSelector(s) { return true } } return false } // selectorOf is the key or name a selector segment holds. func selectorOf(seg string) string { return seg[1 : len(seg)-1] } // names is the segments of a path that are names, its selectors left out. func names(segs []string) []string { out := segs[:0:0] for _, s := range segs { if !isSelector(s) { out = append(out, s) } } return out } // pathWalk is what one walk of a dotted path does at each kind of level: choice // returns the variants to continue into (none stops the walk), and where it is nil // the walk draws one with the pins' session, or stops; level runs at each template // a segment descends into; leaf runs where the tail ends; pins is where the walk // pins the table rows it selects and draws, nil skipping tables. A nil action is // skipped. A render's walk sets only pins, so it allocates nothing. type pathWalk struct { choice func(c *choice, rest []string) ([]node, error) level func(t *template, rest []string) error leaf func(n node) error pins *draws } // walkPath descends tail from n and returns the node it ends at: a folder or // template by its next segment, a choice by w.choice, which consumes no segment, a // table by walkTable. A missing segment is an error, so no walk reaches past what // the data holds. func walkPath(n node, tail []string, w pathWalk) (node, error) { if len(tail) == 0 { return n, w.atLeaf(n) } if t, isTable := n.(*table); isTable { return walkTable(t, tail, w, false) } if isSelector(tail[0]) { return nil, fmt.Errorf("%s is not a table, so it has no row to select", selectorOf(tail[0])) } switch n := n.(type) { case *folder: child, ok := n.children[tail[0]] if !ok { return nil, fmt.Errorf("no entry %q", tail[0]) } return walkPath(child, tail[1:], w) case *template: if w.level != nil { if err := w.level(n, tail); err != nil { return nil, err } } child, ok := n.field(tail[0]) if !ok { return nil, fmt.Errorf("no field %q", tail[0]) } return walkPath(child, tail[1:], w) case *choice: return walkChoice(n, tail, w) case *column: return nil, fmt.Errorf("no field %q: %q is a column, and a cell holds no fields", tail[0], n.t.columns[n.i]) } return nil, fmt.Errorf("no field %q", tail[0]) } func (w pathWalk) atLeaf(n node) error { if w.leaf != nil { return w.leaf(n) } return nil } // walkChoice continues a walk into the variants w.choice returns, or into one drawn // by the pins' session where the walk names no choice action. func walkChoice(c *choice, tail []string, w pathWalk) (node, error) { if w.choice == nil { if w.pins == nil || w.pins.s == nil { return nil, nil } if err := carriedByAll(c, tail); err != nil { return nil, err } return walkPath(pick(w.pins.s, c), tail, w) } next, err := w.choice(c, tail) if err != nil { return nil, err } var last node for _, item := range next { if last, err = walkPath(item, tail, w); err != nil { return nil, err } } return last, nil } // walkTable descends tail from a table: a selector first, then a column or a // linked table by name. The walk reads a row wherever a segment follows or the // table was reached from another; a table reached whole, with no selector, is left // to a render's own draw. func walkTable(t *table, tail []string, w pathWalk, descended bool) (node, error) { sel, tail, err := t.selector(tail) if err != nil { return nil, err } column, child, err := t.step(tail) if err != nil { return nil, err } // Resolved before any draw, so a path that fails moves no seeded stream. A // selector further down pins this table by ancestry, so the walk draws only // where none follows; drawing first could pick a row the selector is not inside. if w.pins != nil { if err := readRow(w.pins, t, sel, (descended || len(tail) > 0) && !hasSelector(tail)); err != nil { return nil, err } } switch { case len(tail) == 0 && sel == "" && !descended: return walkPath(t, nil, w) case len(tail) == 0: return walkPath(t.whole, nil, w) case child != nil: return walkTable(child, tail[1:], w, true) } return walkPath(column, tail[1:], w) } // selector splits the selector a tail starts with from the rest of it. func (t *table) selector(tail []string) (sel string, rest []string, err error) { if len(tail) == 0 || !isSelector(tail[0]) { return "", tail, nil } sel, rest = selectorOf(tail[0]), tail[1:] if len(rest) > 0 && isSelector(rest[0]) { return "", nil, fmt.Errorf("%s[%s] is selected twice; one selector names its row", t.category, sel) } return sel, rest, nil } // step is what a tail's first segment names in t: a column, or a table linked to it. func (t *table) step(tail []string) (column node, child *table, err error) { if len(tail) == 0 { return nil, nil, nil } if i, ok := t.col[tail[0]]; ok { return t.fields[t.columns[i]], nil, nil } if child = t.descendant(tail[0]); child == nil { return nil, nil, fmt.Errorf("no column or linked table %q in %s", tail[0], t.category) } return nil, child, nil } // readRow pins the row a path reads of t: the one its selector names, or, where the // walk draws, one drawn where the path reads into the table. func readRow(d *draws, t *table, sel string, draw bool) error { if sel != "" { return d.selectRow(t, sel) } if draw && d.s != nil { d.rowOf(t) } return nil } // carriedByAll is the choice rule a path that must resolve on every call obeys: // the rest of the tail must be one every variant carries. func carriedByAll(c *choice, rest []string) error { if want := strings.Join(rest, "."); !c.shared[want] { return unreachableInChoice(c, want) } return nil } // unreachableInChoice reports that a path cannot step through this choice, listing // what every variant does carry. It reads the precomputed set, so a failing path // costs no more than a rendering one. func unreachableInChoice(c *choice, want string) error { if len(c.shared) == 0 { return fmt.Errorf("no variant of this %d-way choice carries %q", len(c.items), want) } offered := make([]string, 0, len(c.shared)) for p := range c.shared { offered = append(offered, p) } sort.Strings(offered) return fmt.Errorf("not every variant of this %d-way choice carries %q; all carry %v", len(c.items), want, offered) } // checkPath proves a dotted tail resolves whichever way the draws go — a choice // must carry the rest of the path in the set every variant shares, a selector must // name one row inside the rows selected before it — and that no level a path reads // carries a repeat or a drawGroup, which one draw of it could not apply. So a path // that validates here resolves on every render, and a typo is a New-time error. func checkPath(n node, tail []string, level string) error { var pins draws _, err := walkPath(n, tail, pathWalk{ choice: func(c *choice, rest []string) ([]node, error) { if err := carriedByAll(c, rest); err != nil { return nil, err } return c.items, nil }, level: func(t *template, rest []string) error { name := join(level, strings.Join(tail[:len(tail)-len(rest)], ".")) switch { case t.repeat > 1: return fmt.Errorf("the level %q carries a repeat, which a path reading one draw of it cannot apply", name) case t.drawGroup != "": return fmt.Errorf("the level %q carries a drawGroup, which a path reading into it cannot apply", name) } return nil }, pins: &pins, }) return err }