package fejkdata import ( "strings" ) // holdSet is one render's reference draws: the unnamed draw group's, and each named one's. type holdSet struct { unnamed hold named map[string]*hold } // renderScope is where a render reads its reference paths: a hold set, in the draw group of the // template rendering, and the row a table's format is rendering, which its columns read. type renderScope struct { set *holdSet group string t *table row int } // eagerHoldSet makes the unnamed group's maps where the set is declared, keeping them on that frame's // stack for a render that reads through them; lazyHoldSet makes them on its first read instead. func eagerHoldSet(s *session) holdSet { return holdSet{unnamed: hold{variant: map[string]node{}, value: map[string]draw{}, s: s}} } func lazyHoldSet(s *session) holdSet { return holdSet{unnamed: hold{s: s}} } // renderOnce renders n as one render, over a hold set of its own. func renderOnce(s *session, n node) string { set := lazyHoldSet(s) return render(s, n, renderScope{set: &set}) } // expandAnew expands one repeat iteration of t as a render of its own, in no group. Inlined into // render's loop, its hold set would move to the heap. // //go:noinline func expandAnew(s *session, t *template) string { set := lazyHoldSet(s) return expand(s, t, renderScope{set: &set}) } // in is the scope t renders in: its draw group where it names one, else its caller's. func (sc renderScope) in(t *template) renderScope { if t.drawGroupKey != "" { sc.group = t.drawGroupKey } return sc } // hold is the set's hold for sc's draw group. The session is passed in rather than // read out of the set: copying it from there would leak the set's maps to the heap. func (sc renderScope) hold(s *session) *hold { if sc.group == "" { return &sc.set.unnamed } d, drew := sc.set.named[sc.group] if !drew { if sc.set.named == nil { sc.set.named = map[string]*hold{} } d = &hold{variant: map[string]node{}, value: map[string]draw{}, s: s} sc.set.named[strings.Clone(sc.group)] = d // a key from sc would leak sc, and with it every render's hold set, to the heap } return d }