package fejkdata import "fmt" type tablePin struct { t *table row int } // pinSet is the table rows fixed so far. type pinSet struct { inline [8]tablePin // sized so a render over a country's five-deep geo tree stays off the heap used int spill map[*table]int } func (p *pinSet) pinned(t *table) (int, bool) { for _, q := range p.inline[:p.used] { if q.t == t { return q.row, true } } r, ok := p.spill[t] return r, ok } // mustRow is the row pinned for t, which the walk reaching a column pinned. func (p *pinSet) mustRow(t *table) int { r, ok := p.pinned(t) if !ok { panic(internalError("a column of %s is rendered with no row pinned", t.segment)) } return r } func (p *pinSet) add(t *table, r int) { if p.used < len(p.inline) { p.inline[p.used] = tablePin{t, r} p.used++ return } if p.spill == nil { p.spill = map[*table]int{} } p.spill[t] = r } // pin pins row r of t, and the rows of t's ancestors it links to. It checks nothing, so r must // agree with the row p pins of nearestPinned(t): ask clash first, as pinRow does, or draw r inside // it, as drawIn does. func (p *pinSet) pin(t *table, r int) { for stop := p.nearestPinned(t); t != stop; t = t.parentT { p.add(t, r) if t.parentT != stop { r = t.parentRow(r) } } } // nearestPinned is the first of t and its ancestors p pins, where pinning a row of t stops; nil // where none is. func (p *pinSet) nearestPinned(t *table) *table { for ; t != nil; t = t.parentT { if _, ok := p.pinned(t); ok { return t } } return nil } // clash is the table whose pinned row keeps row r of t out: t itself pinned to another row, or the // nearest ancestor pinned to a row r is not inside; nil where none does. func (p *pinSet) clash(t *table, r int) *table { if pr, ok := p.pinned(t); ok && pr != r { return t } for a := t.parentT; a != nil; a = a.parentT { if pa, ok := p.pinned(a); ok && !t.under(r, a, pa) { return a } } return nil } // pinRow pins row r of t where it agrees with the rows pinned before it. func (p *pinSet) pinRow(t *table, r int) error { switch a := p.clash(t, r); { case a == t: pr, _ := p.pinned(t) return fmt.Errorf("%s and %s are two rows of %s", t.selectorSpelling(pr), t.selectorSpelling(r), t.path) case a != nil: pa, _ := p.pinned(a) return fmt.Errorf("%s is not inside %s", t.selectorSpelling(r), a.selectorSpelling(pa)) } p.pin(t, r) return nil } func (p *pinSet) selectRow(t *table, sel string) error { r, err := t.find(sel, p) if err != nil { return err } return p.pinRow(t, r) } // inside keeps the rows of t that sit inside every pinned ancestor. func (p *pinSet) inside(t *table, rows []int) []int { for a := t.parentT; a != nil; a = a.parentT { pa, ok := p.pinned(a) if !ok { continue } var kept []int for _, r := range rows { if t.under(r, a, pa) { kept = append(kept, r) } } rows = kept } return rows } // above is a pin set holding the rows p pins of t and its ancestors, and none below them. func (p *pinSet) above(t *table) *pinSet { q := new(pinSet) for ; t != nil; t = t.parentT { if r, ok := p.pinned(t); ok { q.add(t, r) } } return q }