Files
fejkdata/reference.go
T

448 lines
13 KiB
Go

package fejkdata
import (
"fmt"
"sort"
"strings"
)
// refPrefix marks a {..path} token: a reference to a node elsewhere in the data
// root rather than a sibling field. The path is resolved across every loaded
// directory (see linkRefs).
const refPrefix = ".."
func isRef(name string) bool { return strings.HasPrefix(name, refPrefix) }
// linkRefs resolves every {..path} reference in the assembled tree. The head of the
// path — up to the category it names — is bound into the referring template's
// fields, and the rest reads into it the way a sibling path does, so a reference
// is held like a sibling. It runs once, after all data is merged, so a reference
// sees the final (override-resolved) tree. A path that is unknown, names a folder,
// or reads a field not every variant carries fails here, keeping a bad reference a
// New-time error, never a random render-time one.
func linkRefs(root map[string]node) error {
return walkNodes(root, func(path string, n node) error {
t, ok := n.(*template)
if !ok {
return nil
}
names := refTokens(t.format)
if len(names) == 0 {
return nil
}
if t.fields == nil {
t.fields = map[string]node{}
}
t.refs = make(map[string]string, len(names))
for _, name := range names {
head, target, tail, err := resolveRef(root, strings.Split(name[len(refPrefix):], "."))
if err != nil {
return fmt.Errorf("%s: reference {%s}: %w", path, name, err)
}
key := refPrefix + strings.Join(head, ".")
if err := checkPath(target, tail, key); err != nil {
return fmt.Errorf("%s: reference {%s}: %w", path, name, err)
}
t.fields[key] = target
t.refs[name] = key
}
t.compileFormat()
if err := checkNoOverlap(t.format, t.bound, t.refs); err != nil {
return fmt.Errorf("%s: %w", path, err)
}
return nil
})
}
// checkBoundLevelsHeld rejects every route to a held name except the ones that read
// its draw. An expansion holds one draw of that name; anything else that renders it
// draws again, and the two disagree. checkNoOverlap settles the spellings within one
// format (a token, an operand); this settles the rest — a reference, whether it
// sits in that format or in anything the format renders, however deep.
//
// It runs after checkNoCycles, whose guarantee is what lets the walk terminate.
func checkBoundLevelsHeld(root map[string]node) error {
return walkNodes(root, func(path string, n node) error {
t, ok := n.(*template)
if !ok || len(t.held) == 0 {
return nil
}
heads := make([]string, 0, len(t.held))
for head := range t.held {
heads = append(heads, head)
}
// Operand heads first, then paths, each in name order: a level read both
// ways is reported by the operand's fence, and which overlap is reported
// does not vary.
sort.Slice(heads, func(i, j int) bool {
_, pi := t.bound[heads[i]]
_, pj := t.bound[heads[j]]
if pi != pj {
return !pi
}
return heads[i] < heads[j]
})
readers := boundReaders(t.format, t.bound, t.refs)
for _, head := range heads {
// What one draw answers for depends on how the draw is read: a path pins
// the levels it passes through and the leaf it lands on, an operand
// exactly the value its render produces.
held := map[node]bool{}
reader, isPath := t.bound[head]
if isPath {
for _, r := range readers {
if a := splitArm(r.name, t.refs); a.key == head {
coverPath(t.fields[head], a.tail, held)
}
}
} else {
operandDraw(t.fields[head], held)
}
if len(held) == 0 {
continue // an early out: a fixed head holds nothing to reach
}
// One seen set across the edges: a node that cannot reach the level
// cannot reach it by another route either, so it is walked once here.
seen := map[node]bool{}
for _, e := range renderEdges(t) {
if splitArm(e.label, t.refs).key == head {
continue // a token or operand reading this draw, the routes allowed
}
if renders(e.to, held, seen) {
if isPath {
return fmt.Errorf("%s: %s renders %q, which {%s} reads a path into; name the fields you want instead", path, e.reached(), head, reader)
}
return fmt.Errorf("%s: %s renders %q, which a {%s()} also reads; reach it one way so it is drawn once", path, e.reached(), head, operandReader(t, head))
}
}
}
return nil
})
}
// operandReader names the builtin whose operand holds head.
func operandReader(t *template, head string) string {
fn := ""
_ = eachToken(t.format, func(tok ftoken) error {
if tok.kind != 'b' || fn != "" {
return nil
}
if name, _, isFunc := funcCall(tok.body); isFunc {
for _, operand := range tokenOperands(tok.body) {
if splitArm(operand, t.refs).key == head {
fn = name
}
}
}
return nil
})
return fn
}
// coverPath collects what holding one path pins: every choice level the path
// passes through, whole, and the leaf it renders.
func coverPath(n node, tail []string, into map[node]bool) {
if _, isChoice := n.(*choice); isChoice || len(tail) == 0 {
cover(n, into, false)
return
}
t, ok := n.(*template)
if !ok {
return
}
if child, ok := t.fields[tail[0]]; ok {
coverPath(child, tail[1:], into)
}
}
// cover collects a level and everything contained in it. A fixed string outside a
// choice is left out — it cannot disagree with itself — but inside one each
// variant carries its own, so there it counts.
func cover(n node, into map[node]bool, inChoice bool) {
if isFixed(n) && !inChoice {
return
}
into[n] = true
_, isChoice := n.(*choice)
for _, c := range contained(n) {
cover(c.node, into, inChoice || isChoice)
}
}
// operandDraw collects what one held draw of an operand answers for: the operand
// and what rendering it settles inside itself. The builtin renders its operand
// whole, so that draw fixes every value the render produced, and a second route to
// any of them disagrees with it.
//
// The walk stops at a {..path} edge, which is where the operand's own value ends
// and a shared source begins: two names referencing one category are two draws, the
// same rule {word} {word} follows.
func operandDraw(n node, into map[node]bool) {
if isFixed(n) {
return
}
if into[n] {
return
}
into[n] = true
for _, e := range renderEdges(n) {
if isRef(e.label) {
continue
}
operandDraw(e.to, into)
}
}
// isFixed is a string that varies nothing: fixed text with no fields to read into.
func isFixed(n node) bool {
t, ok := n.(*template)
return ok && t.fixed && len(t.fields) == 0
}
// renders reports whether rendering n can reach anything in want, following the
// same edges expand does. seen keeps a node shared by several routes from being
// walked twice; checkNoCycles has already proved the graph is a DAG, so the walk
// ends.
func renders(n node, want, seen map[node]bool) bool {
if want[n] {
return true
}
if seen[n] {
return false
}
seen[n] = true
for _, e := range renderEdges(n) {
if renders(e.to, want, seen) {
return true
}
}
return false
}
// walkNodes calls fn once per contained node, passing the dot path that reaches it,
// visiting keys in sorted order so which of several broken nodes gets reported does
// not depend on map iteration.
func walkNodes(root map[string]node, fn func(path string, n node) error) error {
seen := map[node]bool{}
var visit func(string, node) error
visit = func(path string, n node) error {
if n == nil || seen[n] {
return nil
}
seen[n] = true
if err := fn(path, n); err != nil {
return err
}
for _, c := range contained(n) {
if err := visit(join(path, c.name), c.node); err != nil {
return err
}
}
return nil
}
for _, name := range sortedNames(root) {
if err := visit(name, root[name]); err != nil {
return err
}
}
return nil
}
// namedNode is a contained child and the segment reaching it; a choice's items carry
// no segment, matching how a dot path steps over a choice.
type namedNode struct {
name string
node node
}
func contained(n node) []namedNode {
switch n := n.(type) {
case *group:
return named(n.children)
case *choice:
out := make([]namedNode, len(n.items))
for i, it := range n.items {
out[i] = namedNode{node: it}
}
return out
case *template:
return named(n.fields)
default:
return nil
}
}
// named skips a bound {..path} key: it is a render edge, not containment, so using
// it as a path segment would report a node under a path that does not reach it. Only
// a template's fields hold bindings — loadDir skips a dot-prefixed entry, so a
// group's children never carry the prefix — so this one skip serves both.
func named(m map[string]node) []namedNode {
out := make([]namedNode, 0, len(m))
for _, name := range sortedNames(m) {
if isRef(name) {
continue
}
out = append(out, namedNode{name: name, node: m[name]})
}
return out
}
func sortedNames(m map[string]node) []string {
names := make([]string, 0, len(m))
for name := range m {
names = append(names, name)
}
sort.Strings(names)
return names
}
// resolveRef walks a reference path through the folders to the category it names,
// returning that head, the node, and the tail left to read into it.
func resolveRef(root map[string]node, segments []string) (head []string, target node, tail []string, err error) {
var n node = &group{children: root}
i := 0
for ; i < len(segments); i++ {
g, ok := n.(*group)
if !ok {
break
}
child, ok := g.children[segments[i]]
if !ok {
return nil, nil, nil, fmt.Errorf("no entry %q", segments[i])
}
n = child
}
if _, ok := n.(*group); ok {
return nil, nil, nil, fmt.Errorf("names a folder, not a value")
}
return segments[:i], n, segments[i:], nil
}
// refTokens returns the {..path} names a format reads, as tokens or as operands.
func refTokens(format string) []string {
var refs []string
seen := map[string]bool{}
for _, name := range append(fieldTokens(format), operandTokens(format)...) {
if isRef(name) && !seen[name] {
seen[name] = true
refs = append(refs, name)
}
}
return refs
}
// renderEdge is a child a node renders into, labelled by what reaches it (a field
// name, reference, or choice index) for a readable cycle report. operand names
// the builtin when the label is its operand rather than a token, so an error can
// name it the way the author wrote it.
type renderEdge struct {
to node
label string
operand string
}
// reached names an edge as the author spelled it, the vocabulary boundReaders uses
// for the sibling fence.
func (e renderEdge) reached() string {
if e.operand != "" {
return fmt.Sprintf("%s operand %q", e.operand, e.label)
}
return "{" + e.label + "}"
}
// renderEdges lists the children rendering n recurses into, mirroring expand: a
// choice's items, and a template's field/reference tokens plus its operands. A
// group renders nothing, so it has no edges.
func renderEdges(n node) []renderEdge {
switch n := n.(type) {
case *choice:
es := make([]renderEdge, len(n.items))
for i, it := range n.items {
es[i] = renderEdge{to: it, label: fmt.Sprintf("[%d]", i)}
}
return es
case *template:
var es []renderEdge
add := func(name, operand string) {
a := splitArm(name, n.refs)
c, ok := n.fields[a.key]
if !ok {
return
}
for _, leaf := range pathLeaves(c, a.tail) {
es = append(es, renderEdge{leaf, name, operand})
}
}
_ = eachToken(n.format, func(t ftoken) error {
if t.kind != 'b' {
return nil
}
if fn, _, isFunc := funcCall(t.body); isFunc {
for _, operand := range tokenOperands(t.body) {
add(operand, fn)
}
return nil
}
for _, name := range strings.Split(t.body, "|") {
add(name, "")
}
return nil
})
return es
default:
return nil
}
}
// pathLeaves lists what a token's dotted tail renders. A path draws the levels it
// passes through but renders only what it lands on, so the leaf is the edge — a
// bare token, whose tail is empty, lands on the field itself. A choice on the way
// contributes every variant, since any of them may be the one drawn. checkPath has
// already proved the tail resolves in every variant, so the walk drops nothing.
func pathLeaves(n node, tail []string) []node {
if len(tail) == 0 {
return []node{n}
}
if c, ok := n.(*choice); ok {
var out []node
for _, it := range c.items {
out = append(out, pathLeaves(it, tail)...)
}
return out
}
return pathLeaves(child(n, tail[0]), tail[1:])
}
// checkNoCycles rejects a reference cycle: a node whose rendering can reach itself
// — directly, mutually, or through a chain — never terminates, so it must fail at
// New rather than stack-overflow at render. It is a depth-first walk of the render
// graph (renderEdges); grey marks nodes on the current path so a back-edge to one
// is the cycle, while black lets a shared node (a DAG, not a cycle) be skipped.
// Every node is a root: a field its parent's format never renders is still reachable
// by dot path, so a cycle in one would otherwise reach render and be fatal there.
func checkNoCycles(root map[string]node) error {
const (
grey = 1
black = 2
)
color := map[node]int{}
var visit func(n node, path string) error
visit = func(n node, path string) error {
switch color[n] {
case grey:
return fmt.Errorf("reference cycle: %s", path)
case black:
return nil
}
color[n] = grey
for _, e := range renderEdges(n) {
if err := visit(e.to, path+" -> "+e.label); err != nil {
return err
}
}
color[n] = black
return nil
}
return walkNodes(root, func(path string, n node) error { return visit(n, path) })
}