Files
fejkdata/doc.go
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// Package fejkdata generates fake data from recursive JSON templates.
//
// Data lives in JSON, not in Go. A generator starts from the shipped data set and
// layers any directories you add; folders and files become a dot-path namespace,
// then generate values by path:
//
// f, _ := fejkdata.New(fejkdata.WithSeed(42))
// f.Fake("sv_SE.address") // "Räfsalsvägen 43\n442 42 Kungälv"
// f.Fake("sv_SE.address.locality") // "Umeå": a second call draws afresh
//
// Several sources merge in order, the last winning a name clash, so custom data
// layers over the built-ins. The JSON template format is documented in the [README].
//
// [README]: https://github.com/larvit/fejkdata#readme
package fejkdata
// Vocabulary
//
// - draw — one pick from a choice, or one row taken from a table: `pick`,
// `resolveChoice`, `table.drawRow`.
// - expansion — one render of one format: `expand`.
// - render — what owns one `renderDraws`, and so what one reference draw spans:
// `Generator.Fake`, `FakeRecord`, `Template.Fake` and `RecordTemplate.Fake`
// start one each, `FakeStruct` one per record, and `expandAnew` one per
// iteration of a `template.repeat`.
// - hold — keeping one draw of a field, so every route to it reads that value:
// an expansion holds a sibling path's head and an operand's field, its draw
// group a reference path's: `formatOps.held` and `heldCheck` an expansion's,
// `readReference` a draw group's.
// - named pick — the draw a token such as {/person as p} binds to a name, drawn
// on its first read and kept while its scope renders: a category, or one
// repeat iteration: `nameBinding`, `nameScope`, `namedPick`, `pickFrame`.
// - memo — what a hold, a draw group or a named pick keeps its draws in, the
// variant drawn at each level and the value each path read: `drawMemo`,
// `readMemo`.
// - draw group — reference draws kept apart inside one render:
// `template.drawGroup` as the data spells it, `templateLink.drawGroupKey` as a
// render reads it, `renderDraws`, `groupDraws`, `renderScope`.
// - pin — fixing which row of a table the render uses, which the fences replay:
// `pinSet`, `pinSet.pin`, `table.drawIn`.
// - family — a table and every table reaching it through a chain of
// `table.parentT`, named by the root that chain ends at: `table.familyRoot`.
// - whole — a read of a table with no selector and no descent, {/city}, landing on
// the `table` itself, so it draws a row apart from every pin: `branches.wholePins`.
// - fence — a load-time check, run over each category, template or struct as it
// loads or compiles, so rendering a compiled tree cannot fail.