Surface the session-layer features in a table at the top of the README
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@@ -9,6 +9,24 @@ promises and the rough edges taken off.
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> **Not published yet.** The implementation is complete and tested, but 1.0.0 has not been released
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> to npm. Until it is, use `larvitsmpp` 0.4.0. Remaining release steps are in [todo.md](todo.md).
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## Beyond the PDU codec
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Encoding and decoding PDUs is the easy half of SMPP. The session layer is the half usually written
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by hand on top of a library; it is built in here.
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| | |
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| --- | --- |
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| **Keepalive** | `enquire_link` every 20 s on a quiet link, and a peer that stops answering is dropped. |
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| **Reconnect with backoff** | Opt-in `reconnect` reopens the socket and re-binds, 1 s doubling to 30 s. |
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| **Submit window** | `maxOutstanding` holds requests in flight at 10; further sends queue instead of overrunning the SMSC. |
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| **Delivery receipts** | Correlated by `receipted_message_id`/`message_state` where the SMSC sends them, falling back to parsing the receipt text — what Kannel and several others send. |
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| **Multipart** | Long messages split on send; concatenated `deliver_sm` reassembled into one `sms`. |
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| **Never throws** | Everything fallible resolves to `{ err?, … }`, the codec included. |
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Throughput throttling is deliberately absent: an operator's rate limit is scoped to the account, and
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enforcing it needs state shared across every process bound to that account, which a library holding
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everything in memory cannot provide.
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## Requirements
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Node 18 or later. No runtime dependencies.
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