Moved more functionality to pre declared instead of inline
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+2
-2
@@ -115,8 +115,8 @@ function client(options, callback) {
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});
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session.on('loginFailed', function() {
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var err = new Error('larvitsmpp: lib/client.js: client() - Remote host refused login.');
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log.warn(err.message);
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var err = new Error('Remote host refused login.');
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log.warn('larvitsmpp: lib/client.js: client() - ' + err.message);
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callback(err);
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});
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});
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+82
-74
@@ -6,6 +6,85 @@ var log = require('winston'),
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session = require('./session'),
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smppUtils = require('./utils');
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/**
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* Try to log a connecting peer in
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*
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* @param obj pduObj
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*/
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function login(pduObj) {
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var that = this;
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log.debug('larvitsmpp: lib/server.js: login() - Data received and session is not loggedIn');
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// Pause socket so we do not receive any other commands until we have processed the login
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this.sock.pause();
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// Only bind_* is accepted when the client is not logged in
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if (pduObj.cmdName !== 'bind_transceiver' && pduObj.cmdName !== 'bind_receiver' && pduObj.cmdName !== 'bind_transmitter') {
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log.debug('larvitsmpp: lib/server.js: login() - Session is not loggedIn and no bind_* command is given. Return error "ESME_RINVBNDSTS');
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smppUtils.pduReturn(pduObj, 'ESME_RINVBNDSTS', function(err, retPdu) {
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if (err) {
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that.closeSocket();
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return;
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}
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that.sock.resume();
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that.sockWrite(retPdu);
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});
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return;
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}
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// If there is a checkuserpass(), use it to check system_id and password from the PDU
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if (typeof this.options.checkuserpass === 'function') {
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this.options.checkuserpass(pduObj.params.system_id, pduObj.params.password, function(err, res) {
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if (err) {
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that.closeSocket();
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return;
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}
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if ( ! res) {
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log.info('larvitsmpp: lib/server.js: serverSession() - login() - Login failed! Connected host: ' + that.sock.remoteAddress + ':' + that.sock.remotePort + ' system_id: "' + pduObj.params.system_id + '"');
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that.sock.resume();
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that.sendReturn(pduObj, 'ESME_RBINDFAIL');
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return;
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}
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log.verbose('larvitsmpp: lib/server.js: serverSession() - login() - Login successful! Connected host: ' + that.sock.remoteAddress + ':' + that.sock.remotePort + ' system_id: "' + pduObj.params.system_id + '"');
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that.loggedIn = true;
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that.sock.resume();
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that.sendReturn(pduObj);
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});
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return;
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}
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// If we arrived here it means we are not logged in and that a bind_* event happened and no checkuserpass() method exists. Lets login!
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this.loggedIn = true;
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this.sock.resume();
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this.sendReturn(pduObj);
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}
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/**
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* Reset the enquire link timer
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* If this is not ran within options.timeout milliseconds, this session will self terminate
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*/
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function resetEnqLinkTimer() {
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var that = this;
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log.silly('larvitsmpp: lib/server.js: resetEnqLinkTimer() - Resetting the kill timer');
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if (this.enqLinkTimer) {
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clearTimeout(this.enqLinkTimer);
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}
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this.enqLinkTimer = setTimeout(function() {
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log.info('larvitsmpp: lib/server.js: resetEnqLinkTimer() - Closing session due to timeout');
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that.closeSocket();
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}, this.options.timeout);
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}
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/**
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* Server session function - inherits from session()
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*
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@@ -16,80 +95,9 @@ var log = require('winston'),
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function serverSession(sock, options) {
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var returnObj = session(sock);
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/**
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* Try to log a connecting peer in
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*
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* @param obj pduObj
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*/
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returnObj.login = function(pduObj) {
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log.debug('larvitsmpp: lib/server.js: serverSession() - login() - Data received and session is not loggedIn');
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// Pause socket so we do not receive any other commands until we have processed the login
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returnObj.sock.pause();
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// Only bind_* is accepted when the client is not logged in
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if (pduObj.cmdName !== 'bind_transceiver' && pduObj.cmdName !== 'bind_receiver' && pduObj.cmdName !== 'bind_transmitter') {
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log.debug('larvitsmpp: lib/server.js: serverSession() - login()) - Session is not loggedIn and no bind_* command is given. Return error "ESME_RINVBNDSTS');
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smppUtils.pduReturn(pduObj, 'ESME_RINVBNDSTS', function(err, retPdu) {
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if (err) {
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returnObj.closeSocket();
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return;
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}
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returnObj.sock.resume();
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returnObj.sockWrite(retPdu);
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});
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return;
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}
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// If there is a checkuserpass(), use it to check system_id and password from the PDU
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if (typeof options.checkuserpass === 'function') {
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options.checkuserpass(pduObj.params.system_id, pduObj.params.password, function(err, res) {
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if (err) {
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returnObj.closeSocket();
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return;
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}
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if ( ! res) {
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log.info('larvitsmpp: lib/server.js: serverSession() - login() - Login failed! Connected host: ' + sock.remoteAddress + ':' + sock.remotePort + ' system_id: "' + pduObj.params.system_id + '"');
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returnObj.sock.resume();
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returnObj.sendReturn(pduObj, 'ESME_RBINDFAIL');
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return;
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}
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log.verbose('larvitsmpp: lib/server.js: serverSession() - login() - Login successful! Connected host: ' + sock.remoteAddress + ':' + sock.remotePort + ' system_id: "' + pduObj.params.system_id + '"');
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returnObj.loggedIn = true;
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returnObj.sock.resume();
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returnObj.sendReturn(pduObj);
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});
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return;
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}
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// If we arrived here it means we are not logged in and that a bind_* event happened and no checkuserpass() method exists. Lets login!
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returnObj.loggedIn = true;
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returnObj.sock.resume();
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returnObj.sendReturn(pduObj);
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};
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/**
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* Reset the enquire link timer
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* If this is not ran within options.timeout milliseconds, this session will self terminate
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*/
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returnObj.resetEnqLinkTimer = function() {
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log.silly('larvitsmpp: lib/server.js: serverSession() - resetEnqLinkTimer() - Resetting the kill timer');
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if (returnObj.enqLinkTimer) {
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clearTimeout(returnObj.enqLinkTimer);
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}
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returnObj.enqLinkTimer = setTimeout(function() {
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log.info('larvitsmpp: lib/server.js: serverSession() - resetEnqLinkTimer() - Closing session due to timeout');
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returnObj.closeSocket();
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}, options.timeout);
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};
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returnObj.options = options;
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returnObj.login = login;
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returnObj.resetEnqLinkTimer = resetEnqLinkTimer;
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returnObj.resetEnqLinkTimer();
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