Files
smpp-js/src/link-gate.ts
T

128 lines
3.6 KiB
TypeScript

import type { SmppLog } from './log.ts';
import type { VoidResult } from './result.ts';
export type LinkGateOptions = {
log: SmppLog;
now?: (() => number) | undefined;
/** How long a request may wait for a link. 0 waits for as long as one may still arrive. */
timeout: number;
};
type Waiter = (result: VoidResult) => void;
function aborted(): Error {
return new Error('Aborted while waiting for a link');
}
function expired(): Error {
return new Error('The link did not come back in time');
}
function over(): Error {
return new Error('Session is closed');
}
/** Where a request with no link to go out on waits for the next one. */
export class LinkGate {
private readonly log: SmppLog;
private readonly now: () => number;
private readonly timeout: number;
private readonly waiting = new Set<Waiter>();
private returning = false;
private up = true;
constructor(options: LinkGateOptions) {
this.log = options.log;
this.now = options.now ?? Date.now;
this.timeout = options.timeout;
}
/** Whether a request can go out right now. A link that is attached but not yet bound cannot. */
isUp(): boolean {
return this.up;
}
/** Why the gate will never admit a request, or undefined while one may still get through. */
refusal(): Error | undefined {
return this.up || this.returning ? undefined : over();
}
/** When a hold starting now has to give up. 0 never does. */
deadline(): number {
return this.timeout > 0 ? this.now() + this.timeout : 0;
}
/** A link is up and bound: everything held goes out on it. */
open(): void {
this.up = true;
this.returning = false;
if (this.waiting.size > 0) {
this.log.verbose('linkGate - sending what was held for a link', { held: this.waiting.size });
}
this.release({});
}
/** The link is gone. `returning` says whether another one is on its way. */
shut(returning: boolean): void {
this.up = false;
this.returning = returning;
if (!returning) this.release({ err: over() });
}
/** Resolves once a link can carry the request, or with the reason none ever will. */
wait(deadline: number, signal: AbortSignal | undefined): Promise<VoidResult> {
if (this.up) return Promise.resolve({});
const refused = this.refusal();
if (refused) return Promise.resolve({ err: refused });
if (signal?.aborted === true) return Promise.resolve({ err: aborted() });
const left = deadline === 0 ? 0 : deadline - this.now();
if (deadline !== 0 && left <= 0) return Promise.resolve({ err: expired() });
return this.hold(left, signal);
}
private hold(left: number, signal: AbortSignal | undefined): Promise<VoidResult> {
this.log.verbose('linkGate - holding a request until a link is back', { timeout: left });
return new Promise<VoidResult>(resolve => {
let timer: NodeJS.Timeout | undefined = undefined;
const settle = (result: VoidResult): void => {
if (timer) clearTimeout(timer);
signal?.removeEventListener('abort', onAbort);
this.waiting.delete(settle);
resolve(result);
};
const giveUp = (): void => {
this.log.warn('linkGate - no link came back in time', { timeout: left });
settle({ err: expired() });
};
function onAbort(): void {
settle({ err: aborted() });
}
// Deliberately not unref()'d: a held request is awaited with a destroyed socket and no
// other handle, so an unref'd timer lets the process exit without ever settling it.
if (left > 0) timer = setTimeout(giveUp, left);
signal?.addEventListener('abort', onAbort, { once: true });
this.waiting.add(settle);
});
}
private release(result: VoidResult): void {
for (const settle of [...this.waiting]) {
settle(result);
}
}
}