Make great documentation goal 1.2, and plan the README's reorganisation and the nested-template gaps #33
@@ -1328,9 +1328,9 @@ record.go records: Record, the JSON/CSV/SQL serializers, and their entry p
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struct.go structs: FakeStruct, fake tags, and a field's Go type as its column's datatype
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inline.go inline templates: Template, NewTemplate, FakeTemplate, IsTemplate, and their compile and link
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template.go the {token} grammar: scanning, tokens, operands, validation, compiling a format
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hold.go the hold: one draw per expansion for paths and operands, and its fences
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hold.go the hold: one draw per expansion for paths and operands, the rows a render pins, and its fences
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draw.go one reference draw per render and group: draw sets, the group option, and its fence
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family.go a family of linked tables: the rows a render pins, and the fence over paths into one family
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family.go a family of linked tables: what a reference path reads of one, and the fence over paths into it
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reference.go reference sigils, and binding references across the tree
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graph.go the render graph: edges, cycles, the repeat bound, tree walks
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builtins.go the {name()} function registry and its implementations
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@@ -2,139 +2,9 @@ package fejkdata
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import (
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"fmt"
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"sort"
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"strings"
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)
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// tablePin is one table's pinned row.
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type tablePin struct {
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t *table
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row int
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}
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// pinned is the row the render pinned for t, if any.
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func (d *draws) pinned(t *table) (int, bool) {
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for _, p := range d.pins[:d.npins] {
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if p.t == t {
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return p.row, true
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}
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}
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r, ok := d.more[t]
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return r, ok
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}
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// mustRow is the row pinned for t, which the walk reaching a column pinned.
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func (d *draws) mustRow(t *table) int {
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r, ok := d.pinned(t)
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if !ok {
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panic(fmt.Sprintf("fejkdata: a column of %s is rendered with no row pinned", t.category))
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}
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return r
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}
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// pin pins row r of t, and the rows of t's ancestors it links to.
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func (d *draws) pin(t *table, r int) {
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for {
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if _, done := d.pinned(t); done {
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return
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}
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if d.npins < len(d.pins) {
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d.pins[d.npins] = tablePin{t, r}
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d.npins++
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} else {
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if d.more == nil {
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d.more = map[*table]int{}
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}
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d.more[t] = r
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}
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if t.parentT == nil {
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return
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}
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t, r = t.parentT, t.parentRow(r)
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}
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}
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// each calls fn for every pinned row, in pin order, the spilled ones by table name.
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func (d *draws) each(fn func(t *table, r int)) {
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for _, p := range d.pins[:d.npins] {
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fn(p.t, p.row)
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}
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spilled := make([]*table, 0, len(d.more))
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for t := range d.more {
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spilled = append(spilled, t)
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}
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sort.Slice(spilled, func(i, j int) bool { return spilled[i].category < spilled[j].category })
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for _, t := range spilled {
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fn(t, d.more[t])
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}
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}
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// rowOf is the render's row of t: the one pinned, else one drawn inside the
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// nearest pinned ancestor — its parent drawn inside that first where the ancestor
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// is further up — or over the whole table, and pinned with its ancestors.
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func (d *draws) rowOf(t *table) int {
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if r, ok := d.pinned(t); ok {
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return r
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}
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r := -1
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for a := t.parentT; a != nil && r < 0; a = a.parentT {
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if _, ok := d.pinned(a); !ok {
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continue
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}
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if t.parentT != a {
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d.rowOf(t.parentT)
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}
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pr, _ := d.pinned(t.parentT)
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r = t.drawUnder(d.s, pr)
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}
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if r < 0 {
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r = t.draw(d.s)
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}
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d.pin(t, r)
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return r
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}
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// pinRow pins row r of t where it agrees with the rows pinned before it.
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func (d *draws) pinRow(t *table, r int) error {
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if pr, ok := d.pinned(t); ok && pr != r {
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return fmt.Errorf("%s and %s are two rows of %s", t.selectorSpelling(pr), t.selectorSpelling(r), t.path)
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}
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for a := t.parentT; a != nil; a = a.parentT {
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if pa, ok := d.pinned(a); ok && !t.under(r, a, pa) {
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return fmt.Errorf("%s is not inside %s", t.selectorSpelling(r), a.selectorSpelling(pa))
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}
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}
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d.pin(t, r)
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return nil
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}
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// selectRow pins the row a selector names.
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func (d *draws) selectRow(t *table, sel string) error {
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r, err := t.find(sel, d)
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if err != nil {
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return err
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}
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return d.pinRow(t, r)
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}
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// inside keeps the rows of t that sit inside every pinned ancestor.
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func (d *draws) inside(t *table, rows []int) []int {
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for a := t.parentT; a != nil; a = a.parentT {
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pa, ok := d.pinned(a)
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if !ok {
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continue
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}
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var kept []int
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for _, r := range rows {
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if t.under(r, a, pa) {
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kept = append(kept, r)
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}
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}
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rows = kept
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}
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return rows
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}
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// tableRead is what a reference path reads of a table family: the table its head
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// names, the rows its selectors pin, the tables it draws — those it walks with no
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// row pinned, and their unpinned ancestors — each selector's spelling, and whether
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@@ -255,6 +255,12 @@ func checkNoRepeatedRead(format string, c formatOps, refs map[string]refBinding)
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})
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}
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// tablePin is one table's pinned row.
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type tablePin struct {
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t *table
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row int
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}
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// draws is what has already been drawn for held names: the variant each was drawn as,
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// so every path under it reads one row, and the draw each read made, by its one
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// spelling, so the same read written twice reads one draw. An expansion keeps one for
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@@ -274,6 +280,129 @@ type draw struct {
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null bool
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}
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// pinned is the row the render pinned for t, if any.
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func (d *draws) pinned(t *table) (int, bool) {
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for _, p := range d.pins[:d.npins] {
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if p.t == t {
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return p.row, true
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}
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}
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r, ok := d.more[t]
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return r, ok
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}
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// mustRow is the row pinned for t, which the walk reaching a column pinned.
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func (d *draws) mustRow(t *table) int {
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r, ok := d.pinned(t)
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if !ok {
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panic(fmt.Sprintf("fejkdata: a column of %s is rendered with no row pinned", t.category))
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}
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return r
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}
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// pin pins row r of t, and the rows of t's ancestors it links to.
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func (d *draws) pin(t *table, r int) {
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for {
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if _, done := d.pinned(t); done {
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return
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}
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if d.npins < len(d.pins) {
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d.pins[d.npins] = tablePin{t, r}
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d.npins++
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} else {
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if d.more == nil {
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d.more = map[*table]int{}
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}
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d.more[t] = r
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}
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if t.parentT == nil {
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return
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}
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t, r = t.parentT, t.parentRow(r)
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}
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}
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// each calls fn for every pinned row, in pin order, the spilled ones by table name.
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func (d *draws) each(fn func(t *table, r int)) {
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for _, p := range d.pins[:d.npins] {
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fn(p.t, p.row)
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}
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spilled := make([]*table, 0, len(d.more))
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for t := range d.more {
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spilled = append(spilled, t)
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}
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sort.Slice(spilled, func(i, j int) bool { return spilled[i].category < spilled[j].category })
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for _, t := range spilled {
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fn(t, d.more[t])
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}
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}
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// rowOf is the render's row of t: the one pinned, else one drawn inside the
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// nearest pinned ancestor — its parent drawn inside that first where the ancestor
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// is further up — or over the whole table, and pinned with its ancestors.
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func (d *draws) rowOf(t *table) int {
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if r, ok := d.pinned(t); ok {
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return r
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}
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r := -1
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for a := t.parentT; a != nil && r < 0; a = a.parentT {
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if _, ok := d.pinned(a); !ok {
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continue
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}
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if t.parentT != a {
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d.rowOf(t.parentT)
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}
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pr, _ := d.pinned(t.parentT)
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r = t.drawUnder(d.s, pr)
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}
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if r < 0 {
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r = t.draw(d.s)
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}
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d.pin(t, r)
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return r
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}
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// pinRow pins row r of t where it agrees with the rows pinned before it.
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func (d *draws) pinRow(t *table, r int) error {
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if pr, ok := d.pinned(t); ok && pr != r {
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return fmt.Errorf("%s and %s are two rows of %s", t.selectorSpelling(pr), t.selectorSpelling(r), t.path)
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}
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for a := t.parentT; a != nil; a = a.parentT {
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if pa, ok := d.pinned(a); ok && !t.under(r, a, pa) {
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return fmt.Errorf("%s is not inside %s", t.selectorSpelling(r), a.selectorSpelling(pa))
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}
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}
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d.pin(t, r)
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return nil
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}
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// selectRow pins the row a selector names.
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func (d *draws) selectRow(t *table, sel string) error {
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r, err := t.find(sel, d)
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if err != nil {
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return err
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}
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return d.pinRow(t, r)
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}
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// inside keeps the rows of t that sit inside every pinned ancestor.
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func (d *draws) inside(t *table, rows []int) []int {
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for a := t.parentT; a != nil; a = a.parentT {
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pa, ok := d.pinned(a)
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if !ok {
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continue
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}
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var kept []int
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for _, r := range rows {
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if t.under(r, a, pa) {
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kept = append(kept, r)
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}
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}
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rows = kept
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}
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return rows
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}
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// readField renders one arm of a token. An arm's key is a sibling field or a
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// reference linkRefs bound into fields. A name the expansion holds — a level some
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// token addresses by dotted path, or a field an operand reads — is drawn once and
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@@ -21,16 +21,13 @@ name says whether a unit runs at `New` or at `Fake`.
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This round, in order:
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- Put `draws` and its methods in one file: it is declared in `hold.go:262` and all
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eight of its methods sit in `family.go`, so a jump to the type lands where none of
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the behaviour is.
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- Split `hold.go`, `draw.go` and `family.go` so each file holds one phase, the
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load-time fences apart from the render-time machinery, changing no logic.
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- Move `nodeScope`, `checkScope` and `checkRenders` out of `graph.go` and refresh the
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README Layout lines for `graph.go` and `data.go`: the order every load fence runs in
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is the load path's spine, and no file name carries it.
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- Name the `draw` stem apart: the free `pinned` in `hold.go` is not `(*draws).pinned`
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in `family.go`, `compileFormat` is a method on both `*template` and `*table`, and
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beside it, `compileFormat` is a method on both `*template` and `*table`, and
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`draws`, `drawSet`, `drawScope`, `drawWalk`, `drawAt`, `drawKey`, `drawVisit` and
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`drawRoute` no longer tell each other apart.
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- Spell one fresh draw set one way: `newDrawSet` exists, and `render.go` and `draw.go`
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Reference in New Issue
Block a user