Files
2026-09-03 20:37:44 +02:00

127 lines
3.9 KiB
Go

package fejkdata
import (
"fmt"
"sort"
"strings"
)
// rng is the randomness the renderer draws from. Passing it in keeps the render
// functions a pure core over an explicit effect; *rand.Rand satisfies it.
type rng interface {
IntN(n int) int
Float64() float64
}
// Fake generates a value for a dot path. Each segment descends one level: folder
// names and the category (JSON file) come first, then named fields within it,
// e.g. "sv_SE.address" or "sv_SE.address.street". Choices along the way are
// resolved at random. A path naming a folder (no value of its own) is an error.
func (f *Generator) Fake(path string) (string, error) {
f.mu.Lock()
defer f.mu.Unlock()
n, err := descend(f.rand, &group{children: f.categories}, strings.Split(path, "."))
if err != nil {
return "", fmt.Errorf("fejkdata: %s: %w", path, err)
}
if _, ok := n.(*group); ok {
return "", fmt.Errorf("fejkdata: %s names a folder, not a value", path)
}
return render(f.rand, n), nil
}
// descend walks named fields to the node a path names. It is the one render-side
// step that can fail, because the path comes from the caller and may name a field
// that does not exist. A choice consumes no segment, so the rest of the path must
// be one every variant carries before a variant is picked — a path that resolves
// at all resolves on every call.
func descend(s *session, root node, segments []string) (node, error) {
var found node
err := walkPath(root, segments, pathWalk{
choice: func(c *choice, rest []string) ([]node, error) {
if err := carriedByAll(c, rest); err != nil {
return nil, err
}
return []node{pick(s, c)}, nil
},
leaf: func(n node) error { found = n; return nil },
})
return found, err
}
// render evaluates a compiled node to a string. compile validates every node up
// front, so rendering a compiled tree cannot fail.
func render(s *session, n node) string {
switch n := n.(type) {
case *choice:
return render(s, pick(s, n))
case *template:
if n.repeat == 1 {
if n.fixed {
return n.lit
}
return expand(s, n)
}
var b strings.Builder
b.Grow(n.repeat * (n.grow + len(n.separator)))
for i := 0; i < n.repeat; i++ {
if i > 0 {
b.WriteString(n.separator)
}
b.WriteString(expand(s, n))
}
return b.String()
default:
panic(fmt.Sprintf("fejkdata: uncompiled node %T", n))
}
}
// pick selects one item. Uniform choices are O(1); weighted choices are an
// O(log n) search over precomputed cumulative weights. compile guarantees a
// non-empty choice and a finite positive total, so the index is always in range.
func pick(r rng, c *choice) node {
if c.cum == nil {
return c.items[r.IntN(len(c.items))]
}
x := r.Float64() * c.cum[len(c.cum)-1]
i := sort.Search(len(c.cum), func(i int) bool { return c.cum[i] > x })
return c.items[i]
}
// expand renders a template's compiled ops. compile validated every token, so this
// cannot fail.
func expand(s *session, t *template) string {
var b strings.Builder
b.Grow(t.grow)
// One draw per held name, for this expansion only: a nested template and each
// repeat iteration get their own, since each is its own expansion.
var held *draws
if len(t.held) > 0 {
held = &draws{
variant: make(map[string]node, len(t.held)),
value: make(map[string]string, len(t.held)),
}
}
for i := range t.ops {
o := &t.ops[i]
switch o.kind {
case 'l':
b.WriteString(o.lit)
case 'f':
b.WriteString(readField(s, t, held, o.arms[s.IntN(len(o.arms))]))
case 'b':
// Read before the call, so the value a calc computes is the value the
// format showed. calcVars fixed the order op.operands holds.
var operands []string
if len(o.operands) > 0 {
operands = make([]string, len(o.operands))
for j, a := range o.operands {
operands[j] = readField(s, t, held, a)
}
}
b.WriteString(o.call(s, b.String(), operands)) // b.String() is the output so far
}
}
return b.String()
}