Files
fejkdata/render.go
T

158 lines
4.9 KiB
Go

package fakes
import (
"fmt"
"sort"
"strings"
)
// rng is the randomness the renderer draws from. Passing it in keeps the render
// functions a pure core over an explicit effect; *rand.Rand satisfies it.
type rng interface {
IntN(n int) int
Float64() float64
}
// Fake generates a value for a dot path. Each segment descends one level: folder
// names and the category (JSON file) come first, then named fields within it,
// e.g. "sv_SE.address" or "sv_SE.address.street". Choices along the way are
// resolved at random. A path naming a folder (no value of its own) is an error.
func (f *Fakes) Fake(path string) (string, error) {
n, err := descend(f.rand, &group{children: f.categories}, strings.Split(path, "."))
if err != nil {
return "", fmt.Errorf("fakes: %s: %w", path, err)
}
if _, ok := n.(*group); ok {
return "", fmt.Errorf("fakes: %s names a folder, not a value", path)
}
return render(f.rand, n), nil
}
// descend walks named fields to the node a path names. It is the one render-side
// step that can fail, because the path comes from the caller and may name a field
// that does not exist. A choice consumes no segment, so every variant must carry
// the rest of the path before one is picked at random — a path that resolves at
// all resolves on every call. A nil session validates without picking.
func descend(s *session, n node, segments []string) (node, error) {
if len(segments) == 0 {
return n, nil
}
switch n := n.(type) {
case *group:
child, ok := n.children[segments[0]]
if !ok {
return nil, fmt.Errorf("no entry %q", segments[0])
}
return descend(s, child, segments[1:])
case *template:
child, ok := n.fields[segments[0]]
if !ok {
return nil, fmt.Errorf("no field %q", segments[0])
}
return descend(s, child, segments[1:])
case *choice:
for i, item := range n.items {
_, err := descend(nil, item, segments)
if err == nil {
continue
}
if len(n.items) == 1 { // a single-variant choice is a transparent wrapper
return nil, err
}
return nil, fmt.Errorf("variant %d of a %d-way choice: %w", i+1, len(n.items), err)
}
if s == nil {
return n, nil
}
return descend(s, pick(s, n), segments)
case literal:
return nil, fmt.Errorf("a plain string has no field %q", segments[0])
default:
return nil, fmt.Errorf("cannot descend into %T at %q", n, segments[0])
}
}
// render evaluates a compiled node to a string. compile validates every node up
// front, so rendering a compiled tree cannot fail.
func render(s *session, n node) string {
switch n := n.(type) {
case literal:
return string(n)
case *choice:
return render(s, pick(s, n))
case *template:
if n.repeat == 1 {
return expand(s, n.format, n.fields)
}
var b strings.Builder
for i := 0; i < n.repeat; i++ {
if i > 0 {
b.WriteString(n.separator)
}
b.WriteString(expand(s, n.format, n.fields))
}
return b.String()
default:
panic(fmt.Sprintf("fakes: uncompiled node %T", n))
}
}
// pick selects one item. Uniform choices are O(1); weighted choices are an
// O(log n) search over precomputed cumulative weights. compile guarantees a
// non-empty choice and a finite positive total, so the index is always in range.
func pick(r rng, c *choice) node {
if c.cum == nil {
return c.items[r.IntN(len(c.items))]
}
x := r.Float64() * c.cum[len(c.cum)-1]
i := sort.Search(len(c.cum), func(i int) bool { return c.cum[i] > x })
return c.items[i]
}
// classChar randomises one character-class rune: '0' digit 0-9, '1' digit 1-9,
// 'A' letter A-Z, 'a' letter a-z.
func classChar(s *session, c rune) byte {
switch c {
case '0':
return byte('0' + s.IntN(10))
case '1':
return byte('1' + s.IntN(9))
case 'A':
return byte('A' + s.IntN(26))
default: // 'a'
return byte('a' + s.IntN(26))
}
}
// expand renders a format string: literals verbatim, class chars randomised, a
// {name(args)} token via its builtin, any other {token} via resolve. checkTokens
// validated every token at compile time, so the scan cannot fail here (the
// eachToken error is unreachable and ignored).
func expand(s *session, format string, fields map[string]node) string {
var b strings.Builder
_ = eachToken(format, func(t ftoken) error {
switch t.kind {
case 'l':
b.WriteRune(t.r)
case 'c':
b.WriteByte(classChar(s, t.r))
case 'b':
if name, args, ok := funcCall(t.body); ok {
b.WriteString(builtins[name].call(s, b.String(), fields, args)) // b.String() is the output so far
} else {
b.WriteString(resolve(s, t.body, fields))
}
}
return nil
})
return b.String()
}
// resolve renders a "{token}" body: one or more names separated by '|', one
// picked at random. A name is a sibling field or a {..path} reference, which
// linkRefs bound into fields too; checkTokens and linkRefs guarantee both exist.
func resolve(s *session, token string, fields map[string]node) string {
names := strings.Split(token, "|")
return render(s, fields[names[s.IntN(len(names))]])
}