381 lines
12 KiB
Go
381 lines
12 KiB
Go
package fejkdata
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import (
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"fmt"
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"strings"
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"github.com/larvit/fejkdata/internal/drawstate"
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"github.com/larvit/fejkdata/internal/grammar"
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"github.com/larvit/fejkdata/internal/invariant"
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)
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// stepInto is what seg names under n: a folder's entry or a template's field.
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func stepInto(n node, seg string) (node, error) {
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switch {
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case grammar.IsSelector(seg):
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return nil, fmt.Errorf("%s is not a table, so it has no row to select", grammar.SelectorOf(seg))
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case seg == "..":
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if c, ok := n.(*tableColumn); ok {
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return nil, fmt.Errorf(`".." steps up from a table's row, and %q is a column; put the ".." right after the row`, c.name())
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}
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return nil, fmt.Errorf(`".." steps up only from a table's row; name any other level by its path from the data root`)
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}
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switch n := n.(type) {
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case *folder:
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if child, ok := n.children[seg]; ok {
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return child, nil
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}
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return nil, fmt.Errorf("no entry %q", seg)
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case *template:
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if child, ok := n.fields[seg]; ok {
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return child, nil
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}
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case *tableColumn:
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if n.name() == n.t.rows.Options().Parent {
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return nil, fmt.Errorf("no field %q: %q is the link column, holding its parent's key; to read the row it links to, step up with ..%s.%s", seg, n.name(), n.name(), seg)
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}
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return nil, fmt.Errorf("no field %q: %q is a column, and a cell holds no fields", seg, n.name())
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case *nullItem:
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default:
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panic(invariant.Broken("stepInto has no case for node %T", n))
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}
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return nil, fmt.Errorf("no field %q", seg)
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}
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// tableRoute is how a path passes one table: the row it reads, by selector or
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// drawn, what it goes on into, and whether that is a linked table.
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type tableRoute struct {
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sel string
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draw bool
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next node
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rest []string
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descends bool
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up bool
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}
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// route is how tail passes t. descended means the previous route stepped into t
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// from a row of an ancestor table, so t reads a row even where tail is empty; a
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// table reached otherwise, with no selector and an empty tail, is left to a render's
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// own draw.
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func (t *table) route(tail []string, descended bool) (tableRoute, error) {
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sel, tail, err := t.selector(tail)
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if err != nil {
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return tableRoute{}, err
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}
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if len(tail) > 0 && tail[0] == ".." {
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if err := t.rows.ProveStepUp(tail[1:]); err != nil {
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return tableRoute{}, err
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}
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return tableRoute{sel: sel, draw: sel == "", next: t.rows.Parent().Owner(), rest: tail[2:], descends: true, up: true}, nil
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}
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column, child, err := t.step(tail)
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if err != nil {
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return tableRoute{}, err
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}
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// A selector further down pins this table by ancestry, so the walk draws only
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// where none follows; drawing first could pick a row the selector is not inside.
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r := tableRoute{sel: sel, draw: sel == "" && (descended || len(tail) > 0) && !grammar.HasSelector(tail)}
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switch {
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case len(tail) == 0 && sel == "" && !descended:
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r.next = t
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case len(tail) == 0:
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r.next = t.rowNode
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case child != nil:
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r.next, r.rest, r.descends = child, tail[1:], true
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default:
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r.next, r.rest = column, tail[1:]
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}
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return r, nil
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}
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// pathStep is one step of a compiled path, taken at the node the steps before it
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// reached, a choice there resolved first; at indexes the tail where it is taken, and
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// only a table's step sits past the tail's end. A step holds no node, so a
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// caller's steps stay on its stack.
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type pathStep struct {
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kind stepKind
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at int
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name string // stepField: the field; stepSelect: the selector; stepColumn, stepChild: the column or table stepped to
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row int // stepSelect: the row the selector names
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}
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type stepKind uint8
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const (
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stepField stepKind = iota + 1 // into a folder's entry or a template's field
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stepSelect // pin the selected row of the table
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stepDraw // draw a row of the table inside the pins
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stepRow // land on the table's row node
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stepColumn
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stepChild
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stepParent // up to the table's parent, at the row its own row links to
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)
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// pathCheck proves a path resolves whichever way the draws go: every variant of a
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// choice carries the rest of it, and is walked, a selector names a row inside the
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// rows selected before it, and no level read carries a repeat. It compiles the steps
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// a draw takes, and every leaf the path may render; level names the head in its errors.
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type pathCheck struct {
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pins pinSet
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level string
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tail []string
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steps []pathStep
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leaves []node
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}
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func (w *pathCheck) run(n node) (node, error) {
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return w.walk(n, w.tail)
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}
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func (w *pathCheck) walk(n node, tail []string) (node, error) {
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at := pathPos{n: n, tail: tail}
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for at.more() {
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if c, ok := at.n.(*choice); ok {
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return w.walkEvery(c, at.tail)
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}
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var err error
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if w.steps, err = takeStep(&at, w.tail, w.level, w.steps, &w.pins); err != nil {
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return nil, err
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}
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}
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w.leaves = append(w.leaves, at.n)
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return at.n, nil
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}
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func repeatLevelError(level string) error {
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return fmt.Errorf("the level %q carries a repeat, so a path cannot read one draw of it; read %q whole", level, level)
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}
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// pathPos is where a walk stands: the node reached, the tail left to walk from it, and route's
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// descended flag for it.
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type pathPos struct {
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n node
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tail []string
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descended bool
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}
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func (p pathPos) more() bool { return len(p.tail) > 0 || p.descended }
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// takeStep takes the first step of at.tail from at.n, which must not be a choice, moves at past
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// it, and appends the step to steps: a field, or the route through a table. whole is the full
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// path; level is the prefix an error puts before it.
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func takeStep(at *pathPos, whole []string, level string, steps []pathStep, pins *pinSet) ([]pathStep, error) {
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i := len(whole) - len(at.tail)
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switch x := at.n.(type) {
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case *table:
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r, err := x.route(at.tail, at.descended)
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if err != nil {
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return steps, err
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}
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*at = pathPos{n: r.next, tail: r.rest, descended: r.descends}
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return routeSteps(steps, pins, x, r, i)
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case *template:
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if x.repeat > 1 && !grammar.IsSelector(at.tail[0]) {
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return steps, repeatLevelError(join(level, strings.Join(whole[:i], ".")))
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}
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}
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next, err := stepInto(at.n, at.tail[0])
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if err != nil {
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return steps, err
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}
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steps = append(steps, pathStep{kind: stepField, at: i, name: at.tail[0]})
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*at = pathPos{n: next, tail: at.tail[1:]}
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return steps, nil
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}
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// routeSteps appends the steps r takes past t, the first at at, pinning in pins the row
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// it selects.
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func routeSteps(steps []pathStep, pins *pinSet, t *table, r tableRoute, at int) ([]pathStep, error) {
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if r.sel != "" {
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row, err := pins.Select(t.rows, r.sel)
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if err != nil {
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return steps, err
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}
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steps = append(steps, pathStep{kind: stepSelect, at: at, name: r.sel, row: row})
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at++
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}
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if r.draw {
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steps = append(steps, pathStep{kind: stepDraw, at: at})
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}
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switch next := r.next.(type) {
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case *table:
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switch {
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case r.up:
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steps = append(steps, pathStep{kind: stepParent, at: at})
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case next != t:
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steps = append(steps, pathStep{kind: stepChild, at: at, name: next.rows.Segment()})
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}
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case *tableRow:
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steps = append(steps, pathStep{kind: stepRow, at: at})
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case *tableColumn:
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steps = append(steps, pathStep{kind: stepColumn, at: at, name: next.name()})
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default:
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panic(invariant.Broken("%s: a route onto %T", t.rows.Segment(), r.next))
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}
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return steps, nil
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}
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// walkEvery walks every variant and keeps the first one's steps: every variant carries
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// the rest of the path, so each compiles to the same steps past the choice.
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func (w *pathCheck) walkEvery(c *choice, tail []string) (node, error) {
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if err := carriedByAll(c, tail); err != nil {
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return nil, err
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}
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var last node
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before, first := w.steps[:len(w.steps):len(w.steps)], w.steps
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for i, item := range c.items {
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var err error
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w.steps = before
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if last, err = w.walk(item, tail); err != nil {
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return nil, err
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}
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if i == 0 {
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first = w.steps
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}
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}
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w.steps = first
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return last, nil
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}
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// probePath proves a path resolves without drawing, appending to steps the steps a
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// draw takes. Where pathCheck walks every variant of a choice, it walks the first,
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// which carriedByAll lets stand for all.
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func probePath(n node, tail []string, steps []pathStep) ([]pathStep, error) {
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var pins pinSet
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for at := (pathPos{n: n, tail: tail}); at.more(); {
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if c, ok := at.n.(*choice); ok {
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if err := carriedByAll(c, at.tail); err != nil {
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return nil, err
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}
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at.n = c.items[0]
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continue
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}
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var err error
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if steps, err = takeStep(&at, tail, "", steps, &pins); err != nil {
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return nil, err
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}
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}
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return steps, nil
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}
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// drawSteps draws the rows and variants a path's steps read from n, pinning the rows in pins;
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// pins is nil for a sibling path, which never crosses a table, since a table is only a category.
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// For a read through a name, memo keeps the variant drawn at each of levels, so paths sharing a
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// prefix share it. It returns the leaf and the pins its row is in: a step down after a step up draws
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// afresh, into pins of its own, which memo shares with every path stepping down there.
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func drawSteps(s *drawstate.State, n node, steps []pathStep, pins *pinSet, memo *drawMemo, levels []string) (node, *pinSet) {
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var climbed *rowsTable
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for _, st := range steps {
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if c, ok := n.(*choice); ok {
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n = drawVariant(s, c, memo, levels, st.at)
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}
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if st.kind == stepField {
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var err error
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if n, err = stepInto(n, st.name); err != nil {
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panic(invariant.Broken("step %d: %v; a path's steps should have been compiled from the node they are drawn from", st.at, err))
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}
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continue
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}
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t, ok := n.(*table)
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if !ok {
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panic(invariant.Broken("step %d: a table's step of kind %d on %T", st.at, st.kind, n))
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}
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switch {
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case st.kind == stepParent:
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climbed = t.rows.Parent()
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case st.kind == stepChild && climbed != nil:
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pins, climbed = memo.stepDownPins(pins, climbed, levels, st.at), nil
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}
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n = t.drawStep(s, st, pins)
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}
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return n, pins
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}
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func (t *table) drawStep(s *drawstate.State, st pathStep, pins *pinSet) node {
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switch st.kind {
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case stepSelect:
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if err := pins.PinRow(t.rows, st.row); err != nil {
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panic(invariant.Broken("%s[%s]: %v", t.rows.Segment(), st.name, err))
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}
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return t
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case stepDraw:
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t.rows.DrawIn(s, pins)
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return t
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case stepRow:
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return t.rowNode
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case stepColumn:
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return t.formatTemplate.fields[st.name]
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case stepChild:
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return t.rows.Descendant(st.name).Owner()
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case stepParent:
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return t.rows.Parent().Owner()
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}
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panic(invariant.Broken("drawStep has no case for step kind %d", st.kind))
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}
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func drawVariant(s *drawstate.State, c *choice, memo *drawMemo, levels []string, at int) node {
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if memo == nil {
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return resolveChoice(s, c)
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}
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return memo.variantOf(s, c, levels[at])
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}
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func (t *table) selector(tail []string) (sel string, rest []string, err error) {
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if len(tail) == 0 || !grammar.IsSelector(tail[0]) {
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return "", tail, nil
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}
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sel, rest = grammar.SelectorOf(tail[0]), tail[1:]
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if len(rest) > 0 && grammar.IsSelector(rest[0]) {
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return "", nil, fmt.Errorf("%s[%s] is selected twice; one selector names its row", t.rows.Segment(), sel)
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}
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return sel, rest, nil
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}
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// step is what a tail's first segment names in t: a column, or a table linked to it.
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func (t *table) step(tail []string) (column node, child *table, err error) {
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if len(tail) == 0 {
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return nil, nil, nil
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}
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if column, ok := t.formatTemplate.fields[tail[0]]; ok {
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return column, nil, nil
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}
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d := t.rows.Descendant(tail[0])
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if d == nil {
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return nil, nil, fmt.Errorf("no column or linked table %q in %s", tail[0], t.rows.Segment())
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}
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return nil, d.Owner(), nil
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}
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// carriedByAll is the choice rule a path that must resolve on every call obeys:
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// the rest of the tail must be one every variant carries.
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func carriedByAll(c *choice, rest []string) error {
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if want := strings.Join(rest, "."); !c.shared[want] {
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return unreachableInChoice(c, want)
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}
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return nil
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}
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// unreachableInChoice reports that a path cannot step through this choice, listing
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// what every variant does carry.
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func unreachableInChoice(c *choice, want string) error {
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if len(c.shared) == 0 {
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return fmt.Errorf("no variant of this %d-way choice carries %q", len(c.items), want)
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}
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offered := sortedNames(c.shared)
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return fmt.Errorf("not every variant of this %d-way choice carries %q; all carry %v", len(c.items), want, offered)
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}
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func checkPathResolves(n node, tail []string, level string) error {
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_, err := (&pathCheck{level: level, tail: tail}).run(n)
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return err
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}
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// compilePath compiles a path checkPathResolves proved.
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func compilePath(n node, tail []string) pathCheck {
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w := pathCheck{tail: tail}
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if _, err := w.run(n); err != nil {
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panic(invariant.Broken("%s: %v; the path should have been proved before it was compiled", grammar.JoinSegments(tail), err))
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}
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return w
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}
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