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189 lines
5.2 KiB
TypeScript
189 lines
5.2 KiB
TypeScript
import type { SmppLog } from './log.ts';
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import type { VoidResult } from './result.ts';
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export type LinkLifeOptions = {
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log: SmppLog;
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now?: (() => number) | undefined;
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/** Whether a dropped link is followed by another one until stop(). */
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reconnects: boolean;
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/** How long a request may wait for a link. 0 waits for as long as one may still arrive. */
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timeout: number;
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};
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/** `binding`: a socket is attached and its bind is not answered yet, so it carries nothing but that bind. */
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type Phase = 'binding' | 'down' | 'ended' | 'up';
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type Waiter = (result: VoidResult) => void;
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function aborted(): Error {
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return new Error('Aborted while waiting for a link');
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}
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function expired(): Error {
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return new Error('The link did not come back in time');
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}
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function over(): Error {
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return new Error('Session is closed');
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}
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/** Whether the session's link lives, and where a request with no link to go out on waits for the next one. */
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export class LinkLife {
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private readonly log: SmppLog;
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private readonly now: () => number;
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private readonly reconnects: boolean;
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private readonly timeout: number;
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private readonly waiting = new Set<Waiter>();
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private drops = 0;
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private phase: Phase = 'up';
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private stopped = false;
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constructor(options: LinkLifeOptions) {
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this.log = options.log;
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this.now = options.now ?? Date.now;
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this.reconnects = options.reconnects;
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this.timeout = options.timeout;
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}
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/** A socket is on the link, bound or not. */
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isAttached(): boolean {
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return this.phase === 'binding' || this.phase === 'up';
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}
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/** Whether a request can go out right now. */
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isUp(): boolean {
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return this.phase === 'up';
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}
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private isOver(): boolean {
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return this.phase === 'ended';
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}
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/** The session is shutting down: nothing new is taken, and no link follows this one. */
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isStopped(): boolean {
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return this.stopped;
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}
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/** Whether a link that drops now is followed by another. */
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retrying(): boolean {
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return this.reconnects && !this.stopped;
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}
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/** Not up and not over, with a link to come. */
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awaitsNextLink(): boolean {
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return !this.isUp() && !this.isOver() && this.retrying();
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}
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/** Changes with every drop, so what was read off one link can tell that link is gone. */
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generation(): number {
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return this.drops;
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}
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/** Why no request will ever be admitted, or undefined while one may still get through. */
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refusal(): Error | undefined {
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return this.isUp() || this.awaitsNextLink() ? undefined : over();
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}
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/** One budget for a request, however many links it waits through. */
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hold(signal: AbortSignal | undefined): () => Promise<VoidResult> {
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const deadline = this.timeout > 0 ? this.now() + this.timeout : 0;
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return () => this.wait(deadline, signal);
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}
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/** A socket from the reconnect loop, not yet bound. An ended session stays ended. */
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attach(): void {
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if (this.isOver()) return;
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this.phase = 'binding';
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}
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/** The link is bound: everything held goes out on it. */
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open(): void {
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this.phase = 'up';
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if (this.waiting.size > 0) {
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this.log.verbose('linkLife - sending what was held for a link', { held: this.waiting.size });
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}
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this.release({});
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}
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/** The attached link is gone: the event that says so, or undefined when there was none to lose. */
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drop(): 'close' | 'disconnected' | undefined {
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if (!this.isAttached()) return undefined;
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this.phase = 'down';
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this.drops++;
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return this.retrying() ? 'disconnected' : 'close';
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}
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stop(): void {
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this.stopped = true;
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}
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/** The session is over: nothing held will ever go out. False means it already was. */
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end(): boolean {
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if (this.isOver()) return false;
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this.phase = 'ended';
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this.stopped = true;
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this.release({ err: over() });
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return true;
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}
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/** Resolves once a link can carry the request, or with the reason none ever will. */
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private wait(deadline: number, signal: AbortSignal | undefined): Promise<VoidResult> {
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if (this.isUp()) return Promise.resolve({});
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const refused = this.refusal();
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if (refused) return Promise.resolve({ err: refused });
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if (signal?.aborted === true) return Promise.resolve({ err: aborted() });
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const left = deadline === 0 ? 0 : deadline - this.now();
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if (deadline !== 0 && left <= 0) return Promise.resolve({ err: expired() });
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return this.waitForLink(left, signal);
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}
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private waitForLink(left: number, signal: AbortSignal | undefined): Promise<VoidResult> {
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this.log.verbose('linkLife - holding a request until a link is back', { timeout: left });
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return new Promise<VoidResult>(resolve => {
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let timer: NodeJS.Timeout | undefined = undefined;
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const settle = (result: VoidResult): void => {
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if (timer) clearTimeout(timer);
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signal?.removeEventListener('abort', onAbort);
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this.waiting.delete(settle);
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resolve(result);
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};
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const giveUp = (): void => {
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this.log.warn('linkLife - no link came back in time', { timeout: left });
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settle({ err: expired() });
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};
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function onAbort(): void {
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settle({ err: aborted() });
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}
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// Not unref()'d: a held request is awaited with no other handle, so the process would exit unsettled.
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if (left > 0) timer = setTimeout(giveUp, left);
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signal?.addEventListener('abort', onAbort, { once: true });
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this.waiting.add(settle);
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});
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}
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private release(result: VoidResult): void {
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for (const settle of [...this.waiting]) {
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settle(result);
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}
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}
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}
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